Stei'awtliyrl
SOC-12
Has anybody played with the system generator for non-mainworlds yet? The mechanic for generating spaceports reads (on page 432) that the roll is Local population - 1D. With the result read on the accompanying chart that lists the spaceports as follows
2 = F (Good)
3 = G (Poor)
4-5 = H (Basic)
6+ = Y (None)
Considering that non-mainworlds tend to have a lower population to begin with this is leading to results that generate a lot of F class spaceports, and not much else. Logically it also leads to the conclusion that worlds with higher populations have worse spaceports.
Am I reading this correctly? If so, what is the logic behind the design?
2 = F (Good)
3 = G (Poor)
4-5 = H (Basic)
6+ = Y (None)
Considering that non-mainworlds tend to have a lower population to begin with this is leading to results that generate a lot of F class spaceports, and not much else. Logically it also leads to the conclusion that worlds with higher populations have worse spaceports.
Am I reading this correctly? If so, what is the logic behind the design?