Imagine my surprise when I did a SEARCH THE INTERNET last week looking for any information on one of my favorite games from years ago. Holy moly Batman! I suddenly found scads of TRAVELLER sites, along with the news that the bones had been resurrected and re-emerged under a new system.
I have been a gamer since AH's D-Day board game in '64. Since then I have collected magazines, board games, computer games, books and amongst my most prized toys was the Traveller material. I still have almost the entire collection of paper back sci-fi books in which many of the TRAVELLER concepts appeared. I played the two Megatraveller computer gmes and was saddened when the 3rd computer game died before ever getting published.
Has anyone developed some guidelines for playing TRAVELLER solitare? Yes, I know it is loads of fun to play as a group but frankly my job just doesn't allow me a consistant schedule for time to gather and play.
My idea (and yes, we all have our favorite styles, goals etc and mine is rather passive) is to put together a group of service retired folks and ply the space ways in a Far Trader or other merchant hull. Much like the FIREFLY TV program, the game will have lots of random events and many can be played out in miniature using figures and vessels.
There is an author who has developed a great set of solitare rules for a small British Colonial wargame (vs. Zulus, Mahdist etc) in Africa around 1879. I was just getting ready to try it out when TRAVELLER came back into view.
Now, I am curious if anyone has tried TRAVELLER in a solitare setting? I m now visiting every web site I can find and have ordered a lot of the new material to see what I can use in my campaign. The amount of existing info is overwhelming! Thanks!
I have been a gamer since AH's D-Day board game in '64. Since then I have collected magazines, board games, computer games, books and amongst my most prized toys was the Traveller material. I still have almost the entire collection of paper back sci-fi books in which many of the TRAVELLER concepts appeared. I played the two Megatraveller computer gmes and was saddened when the 3rd computer game died before ever getting published.
Has anyone developed some guidelines for playing TRAVELLER solitare? Yes, I know it is loads of fun to play as a group but frankly my job just doesn't allow me a consistant schedule for time to gather and play.
My idea (and yes, we all have our favorite styles, goals etc and mine is rather passive) is to put together a group of service retired folks and ply the space ways in a Far Trader or other merchant hull. Much like the FIREFLY TV program, the game will have lots of random events and many can be played out in miniature using figures and vessels.
There is an author who has developed a great set of solitare rules for a small British Colonial wargame (vs. Zulus, Mahdist etc) in Africa around 1879. I was just getting ready to try it out when TRAVELLER came back into view.
Now, I am curious if anyone has tried TRAVELLER in a solitare setting? I m now visiting every web site I can find and have ordered a lot of the new material to see what I can use in my campaign. The amount of existing info is overwhelming! Thanks!