Hi Guys,
I got around (finally) to entering into Excel, all of the counters for the Imperium (both Army and Navy) from the Fifth Frontier War boardgame. My goal was to try and create something for use with my own "IMTU" primarily because I am only TOO aware of how people can not agree on things within the game and High Guard etc.
I thought for giggles, I should arrange my "table" of counters for the navy based on Jump capabilities, knowing for example, that just because a counter has a listed "jump" rating of 1 doesn't neccessarily mean that the technology level of the world producing it has to be TL 10 or TL 9. It could be a TL 12 world that was trying to balance a lower jump rating with say, a higher Armor rating - or something to that effect. I note too, that ships that have a Jump 1 rating could be built with twice or three times the rated fuel requirements - and just make 3 consecutive Jump 1 transits without need to refuel. Then I figured I'd cross check the worlds that certain "Colonial Navies" were to have come from, and noted that Jump 1 counters come from worlds that are either TL 9 or TL 10. Oddly enough, All Colonial counters with Jump 2 came from worlds that had TL 11. (note: I am going by the Unit's Identification as to which world produced it). Then it occurred to me that all Ships with a Jump Rating of 6 had to be produced by worlds that had a TL of 15.
What is intriguing to note however, that there are the following numbers of counters that provoke thought as to their likely tech levels.
02 Imperial BatRons with Jump-2.
15 Imperial BatRons with Jump-3.
01 Imperial CruRon with Jump-3.
06 Colonial BatRons with Jump-4.
08 Colonial CruRons with Jump-4.
16 Imperial BatRons with Jump-4.
12 Imperial CruRons with Jump-4.
04 Imperial CruRons with Jump-5.
04 Imperial CruRons with Jump-6.
The odd thing about Colonial units is that they are supposed to be produced with local subsector resources. One could presume that a good number of those fleets likely represent either the minimum required Tech level to have the jump rating the counter represents, or perhaps 1 lower as those units attempt to build ships according to their desires/doctrines rather than to cutting edge capabilities. In each instance where a Colonial Navy has a world identifier on it - the Tech level for Jump matches the Tech level for the listed world. One could almost wonder, does this seeming rule be true for the others?
In any event, rumor has it that Imperial Navies are supposed to be cutting edge technology. Why would there be a BatRon with Jump 3 assuming that the ship were made with cutting edge technology at either of TL 14 or TL 15?
Thoughts are welcome of course
I got around (finally) to entering into Excel, all of the counters for the Imperium (both Army and Navy) from the Fifth Frontier War boardgame. My goal was to try and create something for use with my own "IMTU" primarily because I am only TOO aware of how people can not agree on things within the game and High Guard etc.
I thought for giggles, I should arrange my "table" of counters for the navy based on Jump capabilities, knowing for example, that just because a counter has a listed "jump" rating of 1 doesn't neccessarily mean that the technology level of the world producing it has to be TL 10 or TL 9. It could be a TL 12 world that was trying to balance a lower jump rating with say, a higher Armor rating - or something to that effect. I note too, that ships that have a Jump 1 rating could be built with twice or three times the rated fuel requirements - and just make 3 consecutive Jump 1 transits without need to refuel. Then I figured I'd cross check the worlds that certain "Colonial Navies" were to have come from, and noted that Jump 1 counters come from worlds that are either TL 9 or TL 10. Oddly enough, All Colonial counters with Jump 2 came from worlds that had TL 11. (note: I am going by the Unit's Identification as to which world produced it). Then it occurred to me that all Ships with a Jump Rating of 6 had to be produced by worlds that had a TL of 15.
What is intriguing to note however, that there are the following numbers of counters that provoke thought as to their likely tech levels.
02 Imperial BatRons with Jump-2.
15 Imperial BatRons with Jump-3.
01 Imperial CruRon with Jump-3.
06 Colonial BatRons with Jump-4.
08 Colonial CruRons with Jump-4.
16 Imperial BatRons with Jump-4.
12 Imperial CruRons with Jump-4.
04 Imperial CruRons with Jump-5.
04 Imperial CruRons with Jump-6.
The odd thing about Colonial units is that they are supposed to be produced with local subsector resources. One could presume that a good number of those fleets likely represent either the minimum required Tech level to have the jump rating the counter represents, or perhaps 1 lower as those units attempt to build ships according to their desires/doctrines rather than to cutting edge capabilities. In each instance where a Colonial Navy has a world identifier on it - the Tech level for Jump matches the Tech level for the listed world. One could almost wonder, does this seeming rule be true for the others?
In any event, rumor has it that Imperial Navies are supposed to be cutting edge technology. Why would there be a BatRon with Jump 3 assuming that the ship were made with cutting edge technology at either of TL 14 or TL 15?
Thoughts are welcome of course