I agree about the vulnerability, especially if the operation takes a protracted length of time. It argues for fleet support craft in the tanker role, maximized for fuel capacity; and maybe even specialized skimmer craft having extra armor to better survive the "dive."
I imagine that refueling operations might go something like this. Tankers refuel key starships post jump ASAP. This would include scouts, or other "dispatch" craft, and at least a core of warships (whether you choose to refuel a dozen destroyers or one batteleship is a matter of doctrine).
Meanwhile, "mine sweepers" do pre-dive sweeps/runs to makes sure the gas giant isn't mined or has some nasty debris in orbit.
The skimmer ships then begin refueling, as well as smaller ships in the fleet, in rotation. The large high value targets, along with sufficient support craft, remain in the High Guard and fuel is brought to them. In this sense, 80% of the fleet is in the High Guard while smaller craft and the tanker/skimmer vessles refine fuel. In case of emergency, the crews of the tanker/skimmers pop out and are picked up by other craft before jump (maybe by support "mine sweepers"). If a high value ship can't get away (not enough fuel to jump) there is always the option of a suicide stand or scuttle her by diving her into the gas giant. The crew of these ships may also pop out first and let the computer perform these last desparate acts.
Then, in YTU, there may be the dangerous option of hiding in the gas giant, forcing the enemy to bombard it or come in looking for you.
I imagine that refueling operations might go something like this. Tankers refuel key starships post jump ASAP. This would include scouts, or other "dispatch" craft, and at least a core of warships (whether you choose to refuel a dozen destroyers or one batteleship is a matter of doctrine).
Meanwhile, "mine sweepers" do pre-dive sweeps/runs to makes sure the gas giant isn't mined or has some nasty debris in orbit.
The skimmer ships then begin refueling, as well as smaller ships in the fleet, in rotation. The large high value targets, along with sufficient support craft, remain in the High Guard and fuel is brought to them. In this sense, 80% of the fleet is in the High Guard while smaller craft and the tanker/skimmer vessles refine fuel. In case of emergency, the crews of the tanker/skimmers pop out and are picked up by other craft before jump (maybe by support "mine sweepers"). If a high value ship can't get away (not enough fuel to jump) there is always the option of a suicide stand or scuttle her by diving her into the gas giant. The crew of these ships may also pop out first and let the computer perform these last desparate acts.
Then, in YTU, there may be the dangerous option of hiding in the gas giant, forcing the enemy to bombard it or come in looking for you.