imtu (mongoose trav) i often feel that pc's end-up rather lo-skilled. i think back to classic trav & the difference that 'mercenary' & 'high guard' made to the original rules, where you could suddenly roll for skills every year, not a lousy once per term...
i think the mongoose events tables are great & really help with creating backstory for pc's - also the connect rules really make the group dynamic a lot more interesting.
but... one event every 4 years?!? like, what were you doing the other 3 - sleeping? i've heard it said that 2 bad mishaps can cripple a character - true. and too many good ones can create an overbalanced superhero - also true.
but i still can't shake the feeling that mt characters muster out rather underskilled - hence the whole skill package thing, which feels like a major afterthought: (gm's voice, "oops, your characters are crap, i'd better give you some generic random skills to choose from").
any thoughts? any systems you use to improve this?
i think the mongoose events tables are great & really help with creating backstory for pc's - also the connect rules really make the group dynamic a lot more interesting.
but... one event every 4 years?!? like, what were you doing the other 3 - sleeping? i've heard it said that 2 bad mishaps can cripple a character - true. and too many good ones can create an overbalanced superhero - also true.
but i still can't shake the feeling that mt characters muster out rather underskilled - hence the whole skill package thing, which feels like a major afterthought: (gm's voice, "oops, your characters are crap, i'd better give you some generic random skills to choose from").
any thoughts? any systems you use to improve this?
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