I am considering the following skills for inclusion in T5.
Academic (Cluster: Instruction Research )
Acting (default)
Administration
Archeology
Armor (Cascade: AFV Tactics )
Armorer
Art (default)
Artillery
Artillery (Cascade: Tactics )
Astrogation
Athletics (default)
Battle Dress
Biology
Blade (Cascade: Knife Sword Cutlass )
Bow Combat (default)
Brawling (default)
Bribery (default)
Broker (default)
Bureaucracy (Cluster: Admin Leadership )
Business (Cluster: Broker Trader )
Calculate (non-human)
Camouflage (default)
Caregiver (non-human)
Carousing (default)
Chemistry
Clandestine (Cluster: Disguise Stealth Intimidate Streetwise )
Combat Engineering
Communications
Computer (default)
Craftsman (default)
Criminology (Cluster: Forensics Interrogation Investigation Law )
Cryptography
Cutlass
Dance (default)
Demolitions
Diplomacy (default)
Discipline
Disguise (default)
Driver (Cascade: Wheeled Tracked GEV )
Electronics
Engineering
Environment Cbt (default)
Equestrian (default)
Exploration (Cluster: Navigation Recon Survey Survival )
Fast Talk (default)
Fencing
Fighter (Cascade: Gun Blade Fighting Tactics )
First Aid (default)
Fleet Tactics
Flyer (Cascade: Helo Plane Airship )
Forensics
Forgery (default)
Forward Obsvr
Gambling (default)
Geology
Grav Craft (default)
Gravitics
Ground Craft (default)
Gun (Cascade: Pistol Rifle Shotgun SMG AR )
Gunnery (Cascade: Ship's Guns Sensors )
Heal (non-human)
Heavy Weapons (default)
Helicopter
Hibernate (non-human)
History
Hunting
Hypno (non-human)
Infantry (Cascade: Gun Tactics )
Instruction (default)
Interact (Cluster: Persuade Carouse Diplomacy Befriend Bribery )
Interrogation (default)
Intimidation (default)
Intrusion (default)
Investigation (default)
Jack of All Trades
Jet Plane
Knife (default)
Language
Law
Leadership
Liaison
Linguistics
Luck (non-human)
Mechanics
Medical
Melee (default)
Memorize (non-human)
Merchant (Cluster: Pilot Engineering Steward Trader )
Military (Cluster: Tactics Strategy Discipline )
Music (default)
Naval (Cluster: Ship Tactics Fleet Strategy Discipline )
Naval Architect
Navigation (default)
Officer (Cascade: Strategy )
Perception (non-human)
Performance (Cluster: Acting Art Dance Music Writing )
Philosophy (default)
Photomem (non-human)
Physical Scien (Cluster: Biology Chemistry Geology Medical Physics )
Physics
Pilot
Pistol (default)
Prop Plane
Prospecting
Protector (non-human)
Psionicology
Psychology (default)
Recon (default)
Recruiting
Research (default)
Rifle (default)
Robotics
Sailor (Cascade: Boat Ship Sub )
Sapper (Cascade: Cbt Engineering Tactics )
Screens
Sense Danger (non-human)
Sense Life (non-human)
Sense Location (non-human)
Sense Risk (non-human)
Sense Truth (non-human)
Sensors
Ship Tactics
Ship’s Boat
Ship’s Guns
Shotgun (default)
Social Science (Cluster: Archeology History Linguistics Philosophy Psionicology Psychology Xenology)
Soldier (Cluster: Infantry Armor Artillery Sapper Staff )
Spacecraft (Cluster: Pilot Ship's Boat )
Spacer (Cluster: Ship's Boat Engineering Gunnery )
Staff (Cascade: Tactics )
Stealth (default)
Steward
Strategy
Streetwise (default)
Submachinegun (default)
Survey
Survival (default)
Sword (default)
Tactics
Technical (Cluster: Craftsman Computer Electronics Gravitics Mechanics )
Throwing (default)
Trader (default)
Vac Suit (default)
Watercraft (default)
Writing (default)
AFV
Airship
Befriend
Boat
Fighting
Fleet Strategy
GEV
Helo
Persuade
Plane
Research
Sapper
Ship Tactics
Sub
Tracked
Wheeled
Xenology
Academic (Cluster: Instruction Research )
Acting (default)
Administration
Archeology
Armor (Cascade: AFV Tactics )
Armorer
Art (default)
Artillery
Artillery (Cascade: Tactics )
Astrogation
Athletics (default)
Battle Dress
Biology
Blade (Cascade: Knife Sword Cutlass )
Bow Combat (default)
Brawling (default)
Bribery (default)
Broker (default)
Bureaucracy (Cluster: Admin Leadership )
Business (Cluster: Broker Trader )
Calculate (non-human)
Camouflage (default)
Caregiver (non-human)
Carousing (default)
Chemistry
Clandestine (Cluster: Disguise Stealth Intimidate Streetwise )
Combat Engineering
Communications
Computer (default)
Craftsman (default)
Criminology (Cluster: Forensics Interrogation Investigation Law )
Cryptography
Cutlass
Dance (default)
Demolitions
Diplomacy (default)
Discipline
Disguise (default)
Driver (Cascade: Wheeled Tracked GEV )
Electronics
Engineering
Environment Cbt (default)
Equestrian (default)
Exploration (Cluster: Navigation Recon Survey Survival )
Fast Talk (default)
Fencing
Fighter (Cascade: Gun Blade Fighting Tactics )
First Aid (default)
Fleet Tactics
Flyer (Cascade: Helo Plane Airship )
Forensics
Forgery (default)
Forward Obsvr
Gambling (default)
Geology
Grav Craft (default)
Gravitics
Ground Craft (default)
Gun (Cascade: Pistol Rifle Shotgun SMG AR )
Gunnery (Cascade: Ship's Guns Sensors )
Heal (non-human)
Heavy Weapons (default)
Helicopter
Hibernate (non-human)
History
Hunting
Hypno (non-human)
Infantry (Cascade: Gun Tactics )
Instruction (default)
Interact (Cluster: Persuade Carouse Diplomacy Befriend Bribery )
Interrogation (default)
Intimidation (default)
Intrusion (default)
Investigation (default)
Jack of All Trades
Jet Plane
Knife (default)
Language
Law
Leadership
Liaison
Linguistics
Luck (non-human)
Mechanics
Medical
Melee (default)
Memorize (non-human)
Merchant (Cluster: Pilot Engineering Steward Trader )
Military (Cluster: Tactics Strategy Discipline )
Music (default)
Naval (Cluster: Ship Tactics Fleet Strategy Discipline )
Naval Architect
Navigation (default)
Officer (Cascade: Strategy )
Perception (non-human)
Performance (Cluster: Acting Art Dance Music Writing )
Philosophy (default)
Photomem (non-human)
Physical Scien (Cluster: Biology Chemistry Geology Medical Physics )
Physics
Pilot
Pistol (default)
Prop Plane
Prospecting
Protector (non-human)
Psionicology
Psychology (default)
Recon (default)
Recruiting
Research (default)
Rifle (default)
Robotics
Sailor (Cascade: Boat Ship Sub )
Sapper (Cascade: Cbt Engineering Tactics )
Screens
Sense Danger (non-human)
Sense Life (non-human)
Sense Location (non-human)
Sense Risk (non-human)
Sense Truth (non-human)
Sensors
Ship Tactics
Ship’s Boat
Ship’s Guns
Shotgun (default)
Social Science (Cluster: Archeology History Linguistics Philosophy Psionicology Psychology Xenology)
Soldier (Cluster: Infantry Armor Artillery Sapper Staff )
Spacecraft (Cluster: Pilot Ship's Boat )
Spacer (Cluster: Ship's Boat Engineering Gunnery )
Staff (Cascade: Tactics )
Stealth (default)
Steward
Strategy
Streetwise (default)
Submachinegun (default)
Survey
Survival (default)
Sword (default)
Tactics
Technical (Cluster: Craftsman Computer Electronics Gravitics Mechanics )
Throwing (default)
Trader (default)
Vac Suit (default)
Watercraft (default)
Writing (default)
AFV
Airship
Befriend
Boat
Fighting
Fleet Strategy
GEV
Helo
Persuade
Plane
Research
Sapper
Ship Tactics
Sub
Tracked
Wheeled
Xenology