Suppose you've just jumped in-system with a ship full of spec cargo: maybe it's a high-law world that'll skin you alive with fines, and you don't want to deal with getting it through planetary customs. Maybe you need to move more units, faster, and you want to buy and sell a little before you hit port. Maybe your cargo isn't really yours, and you'd like to get clear of it before you have to explain it planetside.
Wouldn't it be nice to cut a few deals out away from the port?
Since I'm running LBB2 trade, administering the trade rules between two individuals seems a simple enough business: roll for the sale price as usual, with the mainworld's and the player's skill modifiers in play. Subtract the purchaser's skill modifiers for what you want to sell, add them for what you want to buy. Roll reaction again to see if the other fellow likes the deal. (Deals like this might well call for keeping weapon systems online, and having a few crushers at your back. You know, if the other guy *really* doesn't like the deal.)
But what I'm undecided on is how likely any of this is to be going down without being arranged beforehand by parties who know each other: If I'm flying thirty million credits worth of starship and someone radios me out of the blue and says something to the effect of
"CONFIDENTIAL! Dear Captain, Good day and compliments. This message will definitely come to you as a huge surprise, but I implore you to take the time to go through it carefully as I have offer for to sell fifty tons of occipital left-leaning heterodyne wrenches for the most attractive price... "
Well, wouldn't your inclination be to radio Starport Control for a Patrol Cruiser, STAT?
On the other hand, IMTU most merchies stay pretty local, and there might be pretty good odds that you'll recognize (and be recognized by) other ships that handle the same routes. Which might be the basis for cutting some deals.
Any of you-all do anything like this IYTU? If'n so, what?
Wouldn't it be nice to cut a few deals out away from the port?
Since I'm running LBB2 trade, administering the trade rules between two individuals seems a simple enough business: roll for the sale price as usual, with the mainworld's and the player's skill modifiers in play. Subtract the purchaser's skill modifiers for what you want to sell, add them for what you want to buy. Roll reaction again to see if the other fellow likes the deal. (Deals like this might well call for keeping weapon systems online, and having a few crushers at your back. You know, if the other guy *really* doesn't like the deal.)
But what I'm undecided on is how likely any of this is to be going down without being arranged beforehand by parties who know each other: If I'm flying thirty million credits worth of starship and someone radios me out of the blue and says something to the effect of
"CONFIDENTIAL! Dear Captain, Good day and compliments. This message will definitely come to you as a huge surprise, but I implore you to take the time to go through it carefully as I have offer for to sell fifty tons of occipital left-leaning heterodyne wrenches for the most attractive price... "
Well, wouldn't your inclination be to radio Starport Control for a Patrol Cruiser, STAT?
On the other hand, IMTU most merchies stay pretty local, and there might be pretty good odds that you'll recognize (and be recognized by) other ships that handle the same routes. Which might be the basis for cutting some deals.
Any of you-all do anything like this IYTU? If'n so, what?