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Size of med bay and missle storage

For armor/hull penetration, remember that that 16" AP shell is mostly hardened steel, in order to remain intact - which is HOW it penetrates armor.

A 16" HC shell hitting armor anywhere near the maximum thickness that the 16" AP can penetrate WILL break up on impact, causing no more than a slight bending in the armor plate, if that.

The missile's warhead is likely similar - NOT made mostly of hardened steel in a proper shape for penetration. That is why Traveller missiles have special warheads that penetrate hull armor by methods OTHER than kinetic energy - such as nuclear warheads.

16"/50 (40.6 cm) Mark 7 (Iowa class BBs)

Projectile Types and Weights (AP = Armor Piercing, HC = High Capacity:
AP Mark 8 Mods 0 to 8 - 2,700 lbs. (1,225 kg)
HC Mark 13 Mods 0 to 6 - 1,900 lbs. (862 kg)
Nuclear Mark 23 - 1,900 lbs. (862 kg)

Bursting Charge:
AP Mark 8 - 40.9 lbs. (18.55 kg) (1.51% of shell mass)
HC Mark 13 - 153.6 lbs. (69.67 kg) (8.08% of shell mass)
Nuclear Mark 23 - W23 warhead, about 15-20 kilotons


16"/45 (40.6 cm) Mark 5 and Mark 8 (Colorado class BBs)

Projectile Types and Weights (AP = Armor Piercing, HC = High Capacity:
AP Mark 5 Mods 1 to 6 - 2,240 lbs. (1,016 kg)
HC Mark 13 Mods 0 to 6 - 1,900 lbs. (862 kg)

Bursting Charge:
AP Mark 5 - 33.6 lbs. (15.2 kg) (1.50% of shell mass)
HC Mark 13 - 153.6 lbs. (69.67 kg) (8.08% of shell mass)
 
The striker use for them is intended to be solely as on-the-field artillery, NOT as space combat.

Fair comment and certainly self-evident from the limits on speed, modelling and fire control, although I think it's fun to work out High Striker, as the ship designs really pop with armor oblique and precise variable ranges built in.
 
Fair comment and certainly self-evident from the limits on speed, modelling and fire control, although I think it's fun to work out High Striker, as the ship designs really pop with armor oblique and precise variable ranges built in.

That way lies madness, I tell you, MADNESS!!!;)
 
For armor/hull penetration, remember that that 16" AP shell is mostly hardened steel, in order to remain intact - which is HOW it penetrates armor.

A 16" HC shell hitting armor anywhere near the maximum thickness that the 16" AP can penetrate WILL break up on impact, causing no more than a slight bending in the armor plate, if that.

The missile's warhead is likely similar - NOT made mostly of hardened steel in a proper shape for penetration. That is why Traveller missiles have special warheads that penetrate hull armor by methods OTHER than kinetic energy - such as nuclear warheads.

16"/50 (40.6 cm) Mark 7 (Iowa class BBs)

Projectile Types and Weights (AP = Armor Piercing, HC = High Capacity:
AP Mark 8 Mods 0 to 8 - 2,700 lbs. (1,225 kg)
HC Mark 13 Mods 0 to 6 - 1,900 lbs. (862 kg)
Nuclear Mark 23 - 1,900 lbs. (862 kg)

Bursting Charge:
AP Mark 8 - 40.9 lbs. (18.55 kg) (1.51% of shell mass)
HC Mark 13 - 153.6 lbs. (69.67 kg) (8.08% of shell mass)
Nuclear Mark 23 - W23 warhead, about 15-20 kilotons


16"/45 (40.6 cm) Mark 5 and Mark 8 (Colorado class BBs)

Projectile Types and Weights (AP = Armor Piercing, HC = High Capacity:
AP Mark 5 Mods 1 to 6 - 2,240 lbs. (1,016 kg)
HC Mark 13 Mods 0 to 6 - 1,900 lbs. (862 kg)

Bursting Charge:
AP Mark 5 - 33.6 lbs. (15.2 kg) (1.50% of shell mass)
HC Mark 13 - 153.6 lbs. (69.67 kg) (8.08% of shell mass)

Nuke warheads in SS3 are devastating, and destructive in HG as well until the advent of dampers.

SS3 limits them primarily by the mechanism of cost. If you load up on say a couple of 100 hit nuke on a typical player character ship, you are going to have fabulously expensive missiles that may cost as much as your ship, and will likely get you Imperial Attention- the Wrong Kind.

Nukes also show up in Striker as an effective penetrator of starship grade armor, to be sure.

If you even used 10 hit nukes filling 25% of those weapon bays, the cost will be staggering- and ineffective likely against high level opposition.

SS3 though has typical directed energy warheads delivering 4 hits without kinetic impact- well, direct impact anyway, likely penetrator rods and shot getting vector, or a serious 20kg HEAT warhead which I expect needs to explode pretty close to assure a hit.

While I appreciate your point about the battleship shells (I imagine you are discussing shattergap), I'm not sure that at the higher space vee we aren't talking about another level of energy re: pyrophoric activity at the point the warhead starts turning into plasma on impact.

I think we can presume that most Traveller missile designers would very much have starship armor in mind for the penetrator warhead/missile combos and have an appropriate solution built in.
 
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