The T5 task system discussion seems to have drifted into a CT one so I thought I'd start a thread over here in the correct forum
Here's a suggestion gleaned from posts from Bromgrev, Sigg Oddra and myself. My opinion is heavily influenced by the ease of use of the d20 and CODA systems - especially of writing them down. The difficulty levels changing by 2 each step I got from Striker (8+ to hit at effective range, 10+ and long, 12+ at extreme). This can just as easily be handled by applying DMs as per the BITS Task System.
Roll 2d6 + skill + ability mod to equal or beat the target number.
Laughable / 4+
Simple / 6+
Everyday / 8+
Difficult / 10+
Impossible /12+
Sigg's suggestion of using 5+, 8+ and 12+ simplifies it even more.
One thing I like to do is handle stat mods in a more ven fashion. Working on the premise that average (and just below and just above average) shouldn't get a positive or negative stat modifier we get;
Stat Modifier
1-2 -2
3-5 -1
6-8 0
9-11 +1
12-14 +2
15-17 +3

Here's a suggestion gleaned from posts from Bromgrev, Sigg Oddra and myself. My opinion is heavily influenced by the ease of use of the d20 and CODA systems - especially of writing them down. The difficulty levels changing by 2 each step I got from Striker (8+ to hit at effective range, 10+ and long, 12+ at extreme). This can just as easily be handled by applying DMs as per the BITS Task System.
Roll 2d6 + skill + ability mod to equal or beat the target number.
Laughable / 4+
Simple / 6+
Everyday / 8+
Difficult / 10+
Impossible /12+
Sigg's suggestion of using 5+, 8+ and 12+ simplifies it even more.
One thing I like to do is handle stat mods in a more ven fashion. Working on the premise that average (and just below and just above average) shouldn't get a positive or negative stat modifier we get;
Stat Modifier
1-2 -2
3-5 -1
6-8 0
9-11 +1
12-14 +2
15-17 +3