Hemdian,
Your logic (in the second paragraph) is sound ... but it is just such clarification that we all eagerly await either via errata or directly from the mouth of his holiness
I like what Hemdian is saying as well. My own thoughts have gone that way, but we are waiting on clarification.
My particular experience however is that game balance is skewed between weapons and armor .... this imbalance becomes particularly noticeable for military grade armor in person to person combat .... Using Std TL14 Battle Dress as an example (Ar=45)... I build an Improved Heavy Fusion Gun Man Portable 14 with Pen 8 Burn 4 from the BBB RAW ...which is unfortunately ineffective against the Battle Dress wearing opponent (<1% to penetrate) .... This either causes me to call in the armored cavalry Grav Tanks with their Improved vHy Fusion Cannon 14's with Pen 14 Burn 4 (with an ~70% chance to penetrate with Pen 14 effect) or break out the white flag ....
This is what scares me most about T5. In my digging through the rules effort, I've come across several subsystems and neat ways of handling things in the game. But, I've questioned how they would all fit together.
I think, what you say above, is going to become evident in many different sections of the game as it is played and people become familiar with the rules.
I have a similar issue with wound severity and the healing rules, but I'm waiting to see what Marc says about that subsystem.
P.S. What boggles the mind is that this didn't come out in Beta testing game play .... what was the consensus of those participants?
From what I've read, much of this stuff did come out in the Beta, and Marc seems to have ignored comments on it for whatever reason.
But, I've said for a long time now, the T5 Ref needs to be prepared to constantly House Rule his game because T5, as written, doesn't make sense in a lot of areas. In my view, T5 is an unfinished product--the most broken (unfinished) set of rpg rules I've ever encountered.