pendragonman
Absent Friends Margrave
Love the TO&E chart. If this is done for every ship class and base in the fleet, you can get an ideal manning level for the Navy, and the bottom end requirement for your Marines...
I'm in 100% agreement.
In fact, for some of the missions you mentioned, I would leave the gig behind too and use the hangar for 30 tons of extra cargo space. Supplies, extra missiles, a collapsable bladder with extra fuel - for some missions these would be more important than having the gig.
I find the "realism" you've applied to your design an choices behind it very refreshing. Too many of us seem to think that X always means Y, that there would be no changes in manning, crew composition, vehicles aboard, and etc. for different missions or even at different times.
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Your SDB could very well sport a brig. That doesn't mean the crew will always use it as a brig however. Seeing that any brig space would have security "upgrades" such a space would make for a nice secondary arms locker, spirits/gedunk storage, or similar uses.
One thing I'm not clear on that you mentioned is the relationship between the cargo bay, the cargo lock and the hanger. I assume from your description the cargo lock is between the cargo bay and the hanger. I'm assuming the hanger can be depressurized and has its own external doors. Couldn't you do away with the cargo lock and use the hanger as a lock leading to the cargo bay? Or is there a reason why you want to be able to lock out 2tons at a time into a depressurized hanger?
Now check the Shipping Containers. they come in 1ton, 3ton, 5ton and 10ton standard sizes. Elsewhere (The Ton and VehicleMaker) there are examples of containers which are given standard measurements of 3m wide and 3m high per ton. The 1ton container will be 3m wide, 3m high and 1.5m deep and occupy 2 deck squares.
In the equipment chapter p620 contains information on the price and capabilities of Hatches and Iris valves. Airlocks are covered on pp627-628.
Great point - somewhere I learned that a standard shipping container was four tons and haven't unlearned it yet.
I chose frame and plate for structure since I think it is the best protection available at TL12 and I think a craft like a Gig should be as easy to construct as possible (meaning it won’t have any experimental or early stage effect items). To finish the hull, I chose landing skids and lifters to allow it to maneuver inside the hangar without using the M-Drive. For protection I chose a single layer of Ultimate plate armor, AV-16. Although it will be armed, it is not a combat craft so the volume lost to additional armor is not worth the additional protection.T5 said:Utility craft primarily for passenger and freight transfer between ships.
[B][U][FONT=Courier New][FONT=Calibri] Disp Component CP MCr Notes[/FONT][/FONT][/U][/B]
[FONT=Courier New][FONT=Calibri] 20.0 Pod A2, Unstreamlined 0.8 Friction /2, 9G Max, -1 Agility[/FONT][/FONT]
[FONT=Courier New][FONT=Calibri] 0.0 Structure = Frame & Plate[/FONT][/FONT]
[FONT=Courier New][FONT=Calibri] 0.0 Landing Skids (tarmac landing) Standard[/FONT][/FONT]
[FONT=Courier New][FONT=Calibri] 0.0 Lifters (Z) / 1 0.2 Allows limited hover and movement [/FONT][/FONT]
[FONT=Courier New][FONT=Calibri] 0.0 1x Layer Ult Plate-12 (AV=16) [/FONT][/FONT]
[FONT=Courier New][FONT=Calibri] -2.0 Imp M-Drive A-12 (P = 5) / 1 4.0 EP100, Efficiency 110%, Fuel 90%[/FONT][/FONT]
[FONT=Courier New][FONT=Calibri] -4.0 Std P-Plant A-12 (P = 5) / 2 4.0 EP100, Efficiency 100%, Fuel 100%[/FONT][/FONT]
[FONT=Courier New][FONT=Calibri] -1.0 P Plant Fuel 15 days, centralized power[/FONT][/FONT]
[FONT=Courier New][FONT=Calibri] 0.0 Std Vision (portholes) R=6, Automatic (see pg. 383)[/FONT][/FONT]
[FONT=Courier New][FONT=Calibri] 0.0 Std Surf Vd C Communicator-8 / 1 R=7, Automatic (see pg. 383)[/FONT][/FONT]
[FONT=Courier New][FONT=Calibri] 0.0 Std Surf Vd R Radar-9 / 1 R=7, Automatic (see pg. 383)[/FONT][/FONT]
[FONT=Courier New][FONT=Calibri] -0.5 Ult FP D (K) Pulse Laser-12 / 2 0.6 R=6, Firmpoint mount, Mod +4[/FONT][/FONT]
[FONT=Courier New][FONT=Calibri] -1.0 Standard Life Support / 2 1.0 20 humans for 15 days[/FONT][/FONT]
[FONT=Courier New][FONT=Calibri] -1.0 Adv Command Cons -9 (Bridge) 1 0.2 C1-C5, -3 Bulk, C+S=9, Mod +3[/FONT][/FONT]
[FONT=Courier New][FONT=Calibri] -0.5 Ult Operating Cons-8 (Bridge) 2 0.2 C4 C5, -4 Bulk, C+S=8, Mod +4[/FONT][/FONT]
[FONT=Courier New][FONT=Calibri] 0.0 Ult Mod 0 Comp-12 0.2 Cells=1, C+S=8, Mod +4[/FONT][/FONT]
[FONT=Courier New][FONT=Calibri] -0.5 Shared Fresher 0.5[/FONT][/FONT]
[FONT=Courier New][FONT=Calibri] -0.5 Air Lock 0.1[/FONT][/FONT]
[FONT=Courier New][FONT=Calibri] -3.0 Passenger Seating 0.0 12 passenger seats[/FONT][/FONT]
[FONT=Calibri][FONT=Courier New][FONT=Calibri][U] -6.0[/U] Cargo Bay [U]0.0[/U][/FONT]
[/FONT][/FONT][FONT=Calibri] 0.0 11.8 [/FONT]
... I devote 3 tons to seats and 6 to cargo.
There is nothing in payload for passenger seating so I guessed at 4 passengers per ton. I think that’s reasonable if a half ton spacer bunk can sleep 2 (page 347). I think the seats would be some sort of fold-away or fold-up design that would allow the seating space to be used for cargo when needed.[/code]
There is nothing in payload for passenger seating so I guessed at 4 passengers per ton. I think that’s reasonable if a half ton spacer bunk can sleep 2 (page 347). I think the seats would be some sort of fold-away or fold-up design that would allow the seating space to be used for cargo when needed.
One point to remember here might be the the passenger seats are NOT acceleration couches. This could be important in certain situations. Though armed, the Gig isn't a fighter, while carrying passengers at any rate.
If you have a look at VehicleMaker there are two options that you could import.
The first is a rule that allows one ton of Load to be converted to accommodations for 5 passengers. (Ref p.287 "Supply vehicles can carry passengers equal to five times cargo capacity (in tons)"). Load is cargo or passenger space measured in tons so its the same as payload in ACS. As Vladika says this isn't acceleration couches but simple seating.
The second is the "Passenger module" from p.300, which is 3tons and provides seating for 20 passengers. Cost 100KCr. I envisage this as providing low fare airline style seating, not a lot of leg room and an aisle down the middle.
Hope that helps.
While they are not specifically mentioned, if there are Lifters, Grav and Manuever Drives then I can't see a reason to assume that Inertial Compensators are not part of spacecraft at TL-9+.
Still for a military vessel to fitted as if it had no IC isn't such a bad idea, things do get broken in combat.