Hello Rambler,
First, the examples for the computer design sequence are not wrong if you use the text writeup instead of the table. I have taken the time to use the table information and compare the results with the results from the text material from which the examples were taken. Changing the numbers to the ones in the table only changes the numbers not how the numbers are derived.
Next, having "standard models" is okay just like have standard hull sizes is for the game in general. However, I like to be able to change more than just the internal components when I design a ship, vehicle, or other type of Traveller hardware.
Further, every Traveller design sequence, from character generation to hardware design, has a certain amount of complexity. This complexity varies from Traveller version (Classic, Mega, The New Era, GURPS, & T20). I think I have figured out how the computer design sequence works, though there are somethings that I disagree with or feel was not covered in the text. Here are two examples:
1. Miniaturization and Standardization Rules under the Advanced rules states that the designer cannot use both rules on the design process. I have proposed a slight change in that both rules can be applied during the same design phase. My reason is that component miniaturization could be a standardized proceedure, similar today's manufacturing process.
2. In the example for Standardization there is an increase in CPU Output by the difference of min TL and the TL the computer is built at. This method I figured out by looking at the data from the table.
Finally, I am glad that the computer design sequence is included, even though I cannot exactly duplicate a standard computer design, but I have not been able to exactly duplicate the ship/vehicle designs using the systems in the other Traveller design systems either.