Timerover51
SOC-14 5K
One thing has always puzzled me in the ship construction rules, and looking over the Cepheus Engine rules maybe increases that. The main difference between a merchant ship and a warship is that the merchant ship has either passenger space or cargo space or both. The merchant ship can be armored, can be equipped with military-equivalent sensors, has the same number of weapon points as the military ship of the same hull displacement, and basically be equipped the same as a military ship. In some respects, a merchant ship is a warship with cargo and/or passenger space. That simply does not make any sense. A merchant ship has to recover its cost by hauling cargo and passengers, and the military characteristic additions do not really assist in doing that, but all cost money. At some point, the ship cannot carry enough cargo and passengers to pay all of its expenses in terms of operating costs and fixed costs.
One other question. If a Maneuver Drive 1 can move a ship in hyperspace a parsec a day, or 7 parsecs a week, why is anyone using Jump Drive? Maneuver Drive 1 combined with Hyperspace Drive makes the ship equal to a Jump-7 ship.
One other question. If a Maneuver Drive 1 can move a ship in hyperspace a parsec a day, or 7 parsecs a week, why is anyone using Jump Drive? Maneuver Drive 1 combined with Hyperspace Drive makes the ship equal to a Jump-7 ship.