Originally posted by Vanguard:
Rather than change ship gunnery to BAB, how about just saying that PMOS can't be taken with gunnery?
You'll still end up with higher gunnery scores than respective BABs. Maybe there needs to be a better way for other ships to improve their defense? A career gunner (lvl 10, 14 ranks gunner, maybe 18 total gunnery bonus) should be able to hit a ship flown by a rookie pretty easily, but a career pilot (lvl 10. 14 ranks pilot, maybe 18 total pilot bonus) should be able to dodge pretty well.
I guess I feel like switching to BAB is just a bandaid fix, and doesn't address the root of the problem. I also think that targeting starship weapons is much different than aiming a rifle, so they shouldn't be based on the same stat...then again, this is D20, where being good at firing a rifle also means you are a professional pistol shooter, knife-fighter, fencer, axe-man, and pikeman...so maybe starship gunner as well isn't much of a stretch.
To be honest, I havn't looked that closely at the starship combat rules for T20 (my last group never got into a fight, at any scale). I'll take a peek and see if I can't figure out what's breaking the gunnery skill.
Saying PMOS can't be taken with gunnery, when gunnery is the gunner's "Primary Military Occupational Speciality" seems a bit lame to me. There is no justification besides, "Because I say so!" Further BAB can be described as hand eye coordination, speed, reaction time, and kinesis (or however that is spelled.). That way it would work for Pistol, Rifle, Shotgun, Sword, Knife and Turret mounted Laser. You still have to see the target, recognize the target, aim at the target and fire. (All before the target disappears.) It doesn't really matter if the targeting information is what is seen with the mark-1 eyeball, a computer enhanced HUD on your cool mirror shades wired to your rifle, or the targeting information fed to you from the targeting computer on a starship, or anything in between. BAB isn't just over open sights. So why stop with personal weapons? Now you have to know how each weapon works, hence the feats for pistols, rifles, energy weapons, shipboard weapons, artillery, etc. (Which would be lessons in how the targeting information is presented and how to aim and fire the particular weapon at your disposal.
For example there is little difference in the principals of firing various weapons. Once you have a familiarity with the new weapon. For example, I generally qualified expert with an M-16 while I was in the Army. Once I was given a couple of hours to familiarize myself with an M-60 Machinegun, I had very little trouble qualifying expert with it. I also had no problems qualifying expert with an M203 Grenade launcher. These weapons share very little in common, but many of the basic principals apply. You have to figure out what a good sight picture is and follow proper proceedures for breathing and trigger squeeze. Make sure you have a steady firing position and engage the targets. I also qualified expert my first time out with the M-9 Pistol, and was extremely accurate with an M-72A2 LAW. (Not bad for a REMF!)
All combat is basically the same principal. Locate your target, aim at your target and engage your target. The differences are what your sight picture or how you aim at your target, how you release the force of your weapon, from swinging the Boarding Axe through trigger squeeze on a rifle, through depressing the paddles on a M2HB Maching Gun to firing a missile at an aircraft.
The basic principals are the same the difference is in the execution.
As for feeling like a bandaid, the whole thing feels like a bandaid. It is just a patch that preserves most of the intent of the rules without throwing them out. Which is why I am looking for a better more permament solution.