http://farfuture.net/FFE-Links.html has a file with 1001 GunMaker guns and another with 1001 ArmorMaker armors.
XS-2 Experimental Shotgun -2 R=1 Cr1200 8 kg Frag -2
EVhRe-3 Early Vheavy Revolver -3 R=4 Cr240 8.5 kg Bullet -6
VhRe-4 Vheavy Revolver -4 R=5 Cr200 5 kg Bullet -6
VhS-4 Vheavy Shotgun -4 R=5 Cr600 16 kg Frag -7
XBC-4 Experimental Battle Carbine -4 R=4 Cr1280 6 kg Bullet -2
XBR-4 Experimental Battle Rifle -4 R=4 Cr1600 8 kg Bullet -3
So, an Experimental Shotgun would weigh 17.6 pounds and cost 1200 Credits. No Tech Level given. Aside from the weight being on par with some of the Spanish muskets with a 1 inch bore, the Shotgun really shows up when most of your sporting small arms began to be rifled, and were no longer smoothbore weapons. Rifling does not handle loads of small shot well, as the rifling tends to spin the shot out into a circle.
VhS-4 Vheavy Shotgun -4 R=5 Cr600 16 kg Frag -7
As for the Shotgun, I would hate to try and shoot trap with that.
While working on my GunMaker iOS app I posted corrections to the list found in the Core Rules:Is there a sampling of weapons available, so we don't have to build basic stuff like revolvers and swords? If so, where is it? I can't find it.
Unless T5 changed the TLs, this is a Very Heavy Gun of TL 4 (Civil War Era).
Would that be an early black powder Express Rifle or Elephant Gun where I read the largest 8 and 10 bore weapons were not rifled even for slugs because the velocity coated them with lead too fast to be effective?
I am not familiar with the T5 damage, but is Frag-7 a 7D6 weapon in Classic Traveller terms? If so, that is about 11,000 joules of energy in that bullet.
I don't want to shoot skeet with it either!
But if I am being charged by T-Rex ... :coffeesip:
The -2 in XS-2 indicates TL 2 if I remember correctly.
So this is close to a medieval hand canon in concept (or a Connecticut Yankee in King Arthur's Court).
What could you make with a modern set of plans and a Medieval Forge.
I agree as far as that goes, however, when the starships start landing in the field next to the medieval village and the local blacksmith shares a few drinks in the pub with the Starship Engineer and gets to talking metallurgy and weapons, then gets to shoot a TL 5 shotgun. The TL 2 blacksmith may get an idea or two that the average TL 2 blacksmith wouldn't.I was not assuming a Higher Tech level person trying to make these, but what someone at the actual Tech Level making them would do. I.E., what an gunmaker working in say 1850 or 1900 would be turning out.
I suspect that someone whose background is Tech Level 11 or higher might not have the foggiest idea as to how to make blackpowder, as for a forge, no clue whatsoever. Could you describe how to make a horseshoe fit on a horse's hoof? Could the average urban dweller today?
OK, then a Flintlock Wall Gun or a Punt Gun.Sixteen kilograms equates to 35.27 pounds. Not even Samuel Baker carried a weapon that heavy, as his 1 inch rifle, appropriately named "Baby", weighed 20 pounds and was fired from a rest. Somewhere on another thread I posted the ballistics of those big-bore blackpowder elephant guns.
I agree as far as that goes, however, when the starships start landing in the field next to the medieval village and the local blacksmith shares a few drinks in the pub with the Starship Engineer and gets to talking metallurgy and weapons, then gets to shoot a TL 5 shotgun. The TL 2 blacksmith may get an idea or two that the average TL 2 blacksmith wouldn't.
YMMV.
Boy, are you a glass half empty sort.Per T5.09, page 502, Tech Level 2 is circa 1500, Age of Sail, and Tech Level 5 is circa 1930. That would make the shotgun probably either a pump or a semi-automatic, using paper and brass shells with internal primer and smokeless powder. The blacksmith will know that the Man from the Stars let him fire a weapon that banged his shoulder pretty hard, emitted very little smoke. was very light compared to local blackpowder weapons, if such weapons exist, and spat brass things out of the side. Unless he sees a magazine being loaded, he is not going to have any idea of what things brass things do, except that every time the shotgun fires, one of these is spat out. He may correlate moving a pump or slide with the brass things, but probably not if it is a semi-auto. He may or may not figure out that it fires a charge of small shot, unless shown the shot.
One problem that might also crop up is the blacksmith never really having seen a firearm before, or know about black powder. The Tech Level may not be exactly uniform on a planet. In 1500, large areas of Terra knew nothing about metal working or black powder. Blacksmiths were around long before gunpowder. Consider all of the technological jumps he is going to have to make, starting with making a reasonably accurate tube of wrought iron.
Boy, are you a glass half empty sort.
My blacksmith living next to the Starport with 1500 technology enjoys a successful trade in matchlock arquebus with about 25% of the local Army being equipped with one. So when he becomes friends with the Engineer and they get to talking, he already has a good foundation to build on and is fascinated by the pictures on the HandComp of how a flint lock works. He tries out the pump action shotgun, and my INT A Master Blacksmith immediately sees how he can incorporate improvements in the design of his stock and is fascinated with the idea of creating paper cartridges. He lacks the tooling to make a working percussion cap weapon, or a real bullet, but any number of modern improvements might still be incorporated ... Even as he struggles with some experimental TL 3 prototypes.
You are not describing a blacksmith with your comment, you are describing an armorer or gunsmith or arsenal operator, which is a totally different type of skills, as your individual is making matchlock muskets.
You are not describing a blacksmith with your comment, you are describing an armorer or gunsmith or arsenal operator, which is a totally different type of skills, as your individual is making matchlock muskets.
Perhaps the Traveller TL system is too compressed on the low end for some people's taste. But it is the rule system of T5.09 and consistent with previous versions with the rules.
EXCEPT
TNE in at least one supplement used the word "mature" ex. "Mature TL 3" with game specific mechanics by use of that declaration. IIRC this was for bow, crossbows and muskets in TNE "World Builder's Handbook". TL for UWPs and other uses remained unchanged. So it is not as if hair splitting never existed.
AND
T5.09 allows for Decimal TL (page 498)
So for Your Traveller Universe (YTU), perhaps it may be more palatable to use the Decimal Value TL to hair split the Integer Value TL and go up or down "rows". So a "Standard" TL 5 item is "Experimental" at TL 3.3 not at TL 2 (page 502).