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Sampling of weapons?

My blacksmith living next to the Starport with 1500 technology enjoys a successful trade in matchlock arquebus with about 25% of the local Army being equipped with one. So when he becomes friends with the Engineer and they get to talking, he already has a good foundation to build on and is fascinated by the pictures on the HandComp of how a flint lock works. He tries out the pump action shotgun, and my INT A Master Blacksmith immediately sees how he can incorporate improvements in the design of his stock and is fascinated with the idea of creating paper cartridges. He lacks the tooling to make a working percussion cap weapon, or a real bullet, but any number of modern improvements might still be incorporated ... Even as he struggles with some experimental TL 3 prototypes.

L. Sprague de Camp, Lest Darkness Fall. A great read!
 
I've just tried the Gunmaker tool on Rob's T5 Tools. Neat and easy to use. For the current game I'm in I quickly put together a TL10 Stun pistol:

stage: E
burden: M
size: None
descriptor: St
gun: P
output: Early Med Stun Pistol-10, 0.93 kg, R=0, B=1, Stun-3 , Cr 180

Code : EMStP-10
Name : Early Med Stun Pistol-10
Range : 0
Damage: (3D) Stun-3
MgT R : Short
MgT D : 3D
Mass : 0.93 kg
Burden: 1
Cost : Cr 180

Code Name Damage and Hits Mass R Bu Cost
----------- ------------------------------------- ----- - -- --------
EMStP-10 Early Med Stun Pistol-10 (3) Stun-3 0.93 0 1 180

Code Name Damage and Hits Mass R Bu Cost
----------- -------------------- -------------------- ----- - -- --------
EMStP-10 Stun Pistol (3) Stun-3 0.93 0 1 180

[MgT]
Early Med Stun Pistol-10, 0.93 kg, R=Short, B=1, 3D, Cr 180
 
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