I'm coming to like Rule 68A as it helps solve one of my main concerns about games; the use of charts for fast play events.
If you're doing chargen or ship building, charts and tables are okay. For combat, nope. You should be able to run with everything in your head and some dice rolls. If you can't remember it, it's not worth bringing in.
That's why I like Skill-1 being equal to Skill-1. No need to make some skills give a +2 DM and others a +1 per 2 levels of skill, or whatever. 1 should equal 1.
What I don't yet have is a good handle on Stat adjustments. Should "average" be Stats 6, 7, and 8, with modifiers based on difference? That means an F stat gives +7, which is nice for the player but maybe not for the game. Maybe +1 for every 2 points away from 7? The F then gives +4, which is still awesome. A 2 stat only gives -2, so even the worst PC isn't totally incapable.
If you're doing chargen or ship building, charts and tables are okay. For combat, nope. You should be able to run with everything in your head and some dice rolls. If you can't remember it, it's not worth bringing in.
That's why I like Skill-1 being equal to Skill-1. No need to make some skills give a +2 DM and others a +1 per 2 levels of skill, or whatever. 1 should equal 1.
What I don't yet have is a good handle on Stat adjustments. Should "average" be Stats 6, 7, and 8, with modifiers based on difference? That means an F stat gives +7, which is nice for the player but maybe not for the game. Maybe +1 for every 2 points away from 7? The F then gives +4, which is still awesome. A 2 stat only gives -2, so even the worst PC isn't totally incapable.