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Robot

Khan Trav

SOC-12
I have a robot within my Traveller Campaign and wondered if anyone else is doing something similar. Several years ago the players were locked up on Yori in one of the sub basements of Research Station Beta. Being a research station naturally some research was actually taking place. One of the projects was remote drone research. One of the drones was a large robotic german shephard K-9 unit that appeared to be a real dog.

A base management software program had been combined with other software and hardware to the point where it became self aware. It was able to keep this information to itself. It made contact with the players and offered to assist them in escaping if they would take the program with them. The program downloaded itself into a flash drive which was placed into the robotic K-9 unit.

The dog then went with the players when they made their daring escape and has been a member of the group ever since.
 
R2 D2 Clone

I've been running a campaign for a group of adventurers who go by the original name of "The Crew", who have a robot side-kick called Cube who's a cross between R2 D2 with his mechanical, electronic and computer skills and a crazed self aware Zhodani Warbot with his built in laser carbine and ram grenade launcher!
 
I had an adventure once were an attempt to analyze an artifact caused an apparent infection in the ship's computer. The ship mis-jumped (conveniently) into a low tech system and the crew had to fix the problem while stranded on the outskirts of the system. Added to this was the fact that ship systems kept turning on and off and behaving unpredictably. Turned out to be an AI waking up and "getting its bearings" Once this fact became apparent communication was attempted and eventually the ship became a crew member (the pilot). The program was an attempt by one of grandfather's offspring to create an infection for their rival's technology. It was abandoned and rendered sterile due to its tendency to turn to the enemy's side. As a weapon, it was never programed with information on grandfather or his offspring or any of their technology, just the ability to adapt and control what it infected.
 
Neato!

Very nice, gentlebeings, quite a nifty collection of Artificial Life you have there. Got any paper on them?

*bug-eyes & points*

Holy Crap, IT'S THE EMPEROR!

*swipe & fades back*
 
IMTU research projects[*] are the prime source of self-aware artificial intelligences. It's not that AIs can't be made at TL15, it's that they can't be made reliable. They're extremely expensive to make and well over 90% of them go insane after a few weeks.

[*] Mostly university projects. Very well endowed universities. Like a high-tech high-population world MAY have one university rich enough to fund that kind of research.​

Another source of self-aware starships is latent psis who die violently while on the bridge of the ship while the computer remains intact. Pretty rare, of course. In fact, the PCs have never heard of another case. Except for all the urban legends, of course.

And then there's Lon Geryen, a prototype scout vessel built by the Old Darrians shortly before the Maghiz. Mentioned in a couple of my JTAS Online adventures, one Milieu 0 and one Milieu 400. I plan to eventually write adventures featuring Lon for at least Milieu 200, 600, 800, 1000, and Classic Era.


Hans
 
My players once had a shipboard computer AI which, while competent, tended to be a bit too cheerful.

I tend to see robots as being big, bulky things, but I think in the Imperium there are also little helpers everywhere -- souped up and/or semi-organic roombas basically. And androids could be convincingly sophont, if they didn't have mandatory markings identifying them as artificial.
 
The AI in my campaign is still in the body of the robot K-9 and has perfected the art of pretending to be a dog. This works most of the time except its cover was blown during that unfortunate decompression episode...
 
Ewan, if you want to correct/update the NHR, feel free to send me a copy of the revision, and possibly an 'errata' document pointing out the differences.
 
i got a game running now where the pcs are spies, on a mission to go in and pull the plug on an AI that has gone crazy. It was a research project to automate planetary defenses. It killed most of the base's crew and "robotocized" them (since it had control of sickbay and all the autodocs, and like medic-8). When they tried to shut it down and disarm the base's nukes. It currently has the agents trapped in it's main data core, in zero-g, and is trying to figure out who they are, and why one of them is an Aslan...
 
"Flash drive"? "K-9 unit"?
*flips through CT LBBs*
I'm sorry, I don't see such things in the rules. You are in violation of the GDW Directive*. You must be placed under arrest and punished. Stay where you are, deviator!








* GDW Directive: All rules in the LBBs are the only rules. Noone is allowed to suggest that any rules exist outside these tomes. Making stuff up, and therefore exercising one's imagination, is expressly forbidden. All violators will be punished to the fullest extent of Imperial Law--especially if you are from Terra (that's, like, the worst planet of all!).

:rofl:
 
I guess I'm another deviant....

I'm about to let my PCs have a MCr 5 nanofabrication robot.* There sure ain't no nannies in the LBBs, either.










*First they have to steal it, of course.
 
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