I never was fond of the hit location table in TNE allthough it serves its purpose. I wanted something that centers the hit location towards "natural" aimpoints during a heated combat. Mostly that would be the body, end preferably the upper torso.
A sample document can be found here:
http://freeport.pocketempires.com/Archive/Rules/HitLocations/2D10Rule.htm
However, one thing it does not solve is the aimed shot, which are usually in the periferi of center. Head, limbs whatever which is most natural to aim at depending on situation. However if you miss the shot, where does this shot go?
I am working on a template system similar to Milleniums End. Anyone tried that?
In short it is transparencies with hit locations spread out from center. Milleniums End uses (or used a D100 system) which gave quite fine granularity. THis template was then put over a siluete of a target in some sort of stance. The body was then divided into 20+ odd locations. If you aimed for chest and didn't get a good enough roll you may hit an arm or the shit missed, depending on where on the siluette the target template was placed and how it was rotated prior to rolling the die.
TNE uses a D20 system, which gives much fewer hit locations.
A system I was thinking of in general went like this: Roll 1D20 add recoil, range mod, movement mod substract asset. If the total is 0 you hit where you aim. The higher the result, further from the aimpoint the shot hits. Even missing.
This template system may not be very usefull in general combat as it may be time consuming, but may be used for aimed shots like sniping. And add some realism when it comes to firing at a hostage taker that holds a hostage for cover.
A sample document can be found here:
http://freeport.pocketempires.com/Archive/Rules/HitLocations/2D10Rule.htm
However, one thing it does not solve is the aimed shot, which are usually in the periferi of center. Head, limbs whatever which is most natural to aim at depending on situation. However if you miss the shot, where does this shot go?
I am working on a template system similar to Milleniums End. Anyone tried that?
In short it is transparencies with hit locations spread out from center. Milleniums End uses (or used a D100 system) which gave quite fine granularity. THis template was then put over a siluete of a target in some sort of stance. The body was then divided into 20+ odd locations. If you aimed for chest and didn't get a good enough roll you may hit an arm or the shit missed, depending on where on the siluette the target template was placed and how it was rotated prior to rolling the die.
TNE uses a D20 system, which gives much fewer hit locations.
A system I was thinking of in general went like this: Roll 1D20 add recoil, range mod, movement mod substract asset. If the total is 0 you hit where you aim. The higher the result, further from the aimpoint the shot hits. Even missing.
This template system may not be very usefull in general combat as it may be time consuming, but may be used for aimed shots like sniping. And add some realism when it comes to firing at a hostage taker that holds a hostage for cover.