Originally posted by hunter:
What is it that you are uncomfortable with on the class BABs?
Well... I am not as uncomfortable as I was (and I posted a mini-update to that effect.) I had a misconception about how the prior careers worked. I thought that while in a prior career, you ONLY took class levels corresponding to that career.
Were that they case, BAB would be the one major factor of character creation that you wouldn't have a capacity to "tweak"... unlike skills and feats, which are fairly flexible.
However, the way I am reading it now, you can multiclass while in a career so long as you meet the multiclassing requirements stated under the class. That improves the situation considerably. I could, for example, make Hudson from Aliens (a marine with electronic skills) by starting out as a marine class in the marines in prior career but picking up levels in professional. That works pretty neatly and addresses half of my problem.
However, there is one area that I am still concerned about here. One thing that struck me immediately was how I couldn't really replicate an old merchant that was handy with a handgun. Similarly, in the text, you refer to a merchant with security training... okay, sounds good. How would you do it? You can't enter mercenary without having served in the Army, Navy, or Marines. There's not a way for me to create a merchant with security training, so to speak.
I think t20 would have been a good candidate for taking to bold step of making combat skills a skill vice using BAB. I can understand why you wouldn't want to -- familiarity and all. But it seems like if you are going to rely on multiclassing to give characters a modicum of combat ability, you should make it available to them.