This would work well with player running two characters, firstly explorers, spacers, etc, and secondly upper level movers and shakes: engineers, politicians, planners, scientists, military top brass etc, planning, pulling resources and decision-making. 
BTW: I really like the idea, you aren't trapped by real-world concerns.
				
			BTW: I really like the idea, you aren't trapped by real-world concerns.
 
	 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		