TJP
SOC-12
I've been away from these boards awhile (and my memory isn't what it used to be), so please refresh my memory on what kind of system is T5 going to use when/if it gets published. I have a vague recollection that it was to be close to T4 task resolution (but without half-dice) and use character generation much like CT/MT (i.e. rolling on cher.gen. tables for skills etc.). Am I correct or not?
I'd hope the task res. be closer to MT than T4, but that's just me. In MT the emphasis was on skills (which is good!) and its task resolution system was simple and "powerful". I'd like more player input in character generation (e.g. skills are purchased not rolled), but not necessarily a full character design system (i.e. completely points-based). The combat system was MT's weakness (as, no doubt, many have said before me) and T5 would need one built from the scratch. Something relatively simple, but still reasonably realistic (i.e. a character cannot take an assault rifle burst in the chest and continue like nothing happened but the resolution of a combat round does not take ages nor require countless tables or such). Heh, that's the Holy Grail of combat systems for me.
Also, has there been any word on what era is T5 going to be in?
P.S. Sorry, if this has been discussed at lenght recently, but I'm too lazy to do a search as it takes forever (at least on my archaic 56k modem).
I'd hope the task res. be closer to MT than T4, but that's just me. In MT the emphasis was on skills (which is good!) and its task resolution system was simple and "powerful". I'd like more player input in character generation (e.g. skills are purchased not rolled), but not necessarily a full character design system (i.e. completely points-based). The combat system was MT's weakness (as, no doubt, many have said before me) and T5 would need one built from the scratch. Something relatively simple, but still reasonably realistic (i.e. a character cannot take an assault rifle burst in the chest and continue like nothing happened but the resolution of a combat round does not take ages nor require countless tables or such). Heh, that's the Holy Grail of combat systems for me.
Also, has there been any word on what era is T5 going to be in?
P.S. Sorry, if this has been discussed at lenght recently, but I'm too lazy to do a search as it takes forever (at least on my archaic 56k modem).