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Rapid Repo Adventure

I remember that one, cool cover art, vargr take over an Imperial depot and you go in to secure/destroy some hi-tech equipment. Our Ref. speeded things up by having a pre-rolled team for us to choose from. I remember playing a Scout w/ Battledress and Robotics skill. My character controlled a cyber-chimpanzee. We even had lead figures; the chimp came out of a “Lawnmower Man” character box.

I had some trouble with corsairs taking an entire system, but the Ref. Hand waved a decent enough explanation and off we went. We got the “goods” and discovered the “trap”. I believe we destroyed the equipment and had an eighty percent causality rate. Hell of a firefight, we still bring it up on occasion.
 
I remember that one, cool cover art, vargr take over an Imperial depot and you go in to secure/destroy some hi-tech equipment. Our Ref. speeded things up by having a pre-rolled team for us to choose from. I remember playing a Scout w/ Battledress and Robotics skill. My character controlled a cyber-chimpanzee. We even had lead figures; the chimp came out of a “Lawnmower Man” character box.

I had some trouble with corsairs taking an entire system, but the Ref. Hand waved a decent enough explanation and off we went. We got the “goods” and discovered the “trap”. I believe we destroyed the equipment and had an eighty percent causality rate. Hell of a firefight, we still bring it up on occasion.
 
I remember that one, cool cover art, vargr take over an Imperial depot and you go in to secure/destroy some hi-tech equipment. Our Ref. speeded things up by having a pre-rolled team for us to choose from. I remember playing a Scout w/ Battledress and Robotics skill. My character controlled a cyber-chimpanzee. We even had lead figures; the chimp came out of a “Lawnmower Man” character box.

I had some trouble with corsairs taking an entire system, but the Ref. Hand waved a decent enough explanation and off we went. We got the “goods” and discovered the “trap”. I believe we destroyed the equipment and had an eighty percent causality rate. Hell of a firefight, we still bring it up on occasion.
 
I thought I had posted on my game I ran.

As stated earlier, I used Fusion for chargen & skill system. The players managed to pretty much to think of everything they needed and bought it with them. They managed to not crack under pressure, even when one of them stepped on a land mine and an npc had to rescue him.

The managed to get in and leave with out a single shot being fired.

This week we will see what happens.
 
I thought I had posted on my game I ran.

As stated earlier, I used Fusion for chargen & skill system. The players managed to pretty much to think of everything they needed and bought it with them. They managed to not crack under pressure, even when one of them stepped on a land mine and an npc had to rescue him.

The managed to get in and leave with out a single shot being fired.

This week we will see what happens.
 
I thought I had posted on my game I ran.

As stated earlier, I used Fusion for chargen & skill system. The players managed to pretty much to think of everything they needed and bought it with them. They managed to not crack under pressure, even when one of them stepped on a land mine and an npc had to rescue him.

The managed to get in and leave with out a single shot being fired.

This week we will see what happens.
 
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