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radiation shielding

parmasson

SOC-14 1K
I have been using a handwaveium shield up to now. ? If there is a flare or power plant damage I assign 1D or 2D rems and let them add up. I saw somewhere on a site that liquid hydrogen could be used (is there anything hydrogen can't do ;) )but I am not sure how. I searched the forum for radiation shielding and didn't turn up much.

How do you handle it?
 
I was poking around and came across this link. Hydrogen is indeed a good material for neutron shielding. Apparently paraffin makes a good shield because of the amount of hydrogen bound up in it.

X-ray and gamma radiation is the stuff they use lead for. Since density is the key here, hi-tech solutions might involve superdense materials. Maybe two sheets of metal sandwiching a hydrogen filler, all density-enhanced to provide the maximum shielding in the minimum thickness?

Also, damper boxes can provide complete shielding.

Winchell Chung has some neat stuff here including some short bits from Robert Heinlein that certainly add color.

Why do I get the feeling that your players are really going to need a Geiger counter soon? :D
 
Perfect. The poisoning table will come in very useful
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The PCs have a "new" TL-10 Seeker they picked up tonight. Next week they will find themselves in trouble because the power plant is not in very good condition. They were smart enough have the Jump systems overhauled after an eight parsec misjump but now it is time for a rad leak of some kind. I figure if they live in their vacc suits, shut the doors, depressurize the cabin and flood the ship with hydrogen they might just make it to that space station. I just want some color to make this ship interesting. The damper crews and medics should be able to sort out the mess.
 
Parmasson,

Ah! A question right up my alley!

Piper gave you some excellent links, really good stuff there. Let me blather some about shielding then.

Most(1) fusion reactions are going to produce a lot of neutrons, up to two orders of magnitude more than the various fission reactions we currently use for power generation. That amount of neutrons is going to play merry hell with equipment AND personnel. Let's discuss equipment first.

On an atomic level, you can envision metals and other substances like a giant 3D tinkertoy of sorts. There are various round bits held together by rods to make a structure, just like in a molecule there are atoms 'held' together by shared electrons to form a lattice. So, picture a cube 10m x 10m x 10m made up of tinkertoys, then start shooting a lot of bullets at it.

Some of the bullets are going to pass through without hitting anything. Some of the bullets are going to hit the rods, but in our cube they magically grow back. Some of the bullets are going to hit the round bits the rods connect together. That last bit is our problem.

If we hit enough of those round bits, our 10m cube will weaken and maybe even fall apart and, if we fire enough bullets, we'll eventually hit enough round bits. It's just a matter of time.

Next, shift your mental gears a bit. The tinkertoy round bits are now atoms and the cube is a sheet of metal. If we 'fire' enough neutrons at that sheet, we'll do two things to it. First, we'll 'irradiate' it. We'll cause the atoms in it to change, even become radioactive themselves. Fusion test fixtures usually became very radioactive even after a single runs.

Second, we'll 'embrittle' the metal. We'll 'knock' so many atoms out of the metal's internal lattice that the metal will become weak. Neutron embrittlement is the primary reason why several US fission reactors have been shutdown. After a few decades exposed to a much lower lesser neutron flux, the metals making up the reactors have been weakened to a point where they are no longer safe to operate.

So, we've 'irradiated' and 'embrittled' our fusion bottle. What's going to happen to our crew?

As Piper wrote, hydrogen is a good shield materials for neutrons. It has to do with a hydrogen atom's size. Time to imagine again...

Picture a bowling ball, a billiard ball, and a golf ball all on a pool table. We're going to shoot the cue ball dead on at all three in turn. In which collision do you think the greatest transfer of energy will take place?

Well, when the cue ball hits the bowling ball it will bounce off and the bowling ball will hardly move. Little energy transfer there.

When we hit the golf ball, the golf ball will shoot away but the cue will keep moving quickly too. Again, little energy transfered.

However, when we hit the billiard ball - a ball that is the same size as our cue ball - what happens? The billiard ball will move off while the cue slows substantally.

That's just what happens when a neutron hits the nucleus of a hydrogen atom.

So materials with lots of hydrogen atoms; otherwise called hydrogenous materials, give us lots of hydrogen nucleii for neutrons to hit and subsequently be slowed or 'moderated'. Hit enogh hydrogen nucleii and they'll be absorbed or 'stopped'. Sometimes a hit will 'reflet' a neutron back to where it came from!

By the way, your body is a hydrogenous material. Lots of fats, lots of water, lots of hydrogen. Ooops! ;)

Shielding, even with hydrogenous materials, depends a great deal on density. Hydrogen is a great neutron shield, but hydrogen gas isn't exactly dense is it? You players may better off flooding that stateroom with water, if they have enough. Rigging some sort of chiller that would 'allow' their hydrogen fuel to remain a liquid or gaseous slurry might be an idea.

I'm not familiar with T20's scout deckplans, but all the other varieties of Suleiman have a transverse passageway between engineering and the ship's common area. Now, IF your players could flood that passageway with a deliberate fuel 'spill' and IF the bulkheads hold and IF the hydrogen stays dense enough/doens't wamr up too much, then they MAY reach the starport.

Of course the clean-up and repairs are going to be horrific. Cryo problems from the fuel, irradiated materials, all sorts of nastiness. Instead of attempting any repairs, the port may just survey the scout and declare it an unrecoverable wreck instead! Either way, it sounds like a helluva session!


Have fun,
Bill

1 - There are 'aneutronic' fusion reactions. That's a fancy name for reactions that do not emit neutrons. One involves Helium-3 and is featured greatly in GURPS:Tranhuman Space. In Traveller however, helium is never mentioned as powerplant fuel, it's always hydrogen and hydrogen will give us neutrons. Some reactions will produce more and some reactions will produce less, but all hydrogen reactions produce them.
 
To quote C.M. Burns, a well know authority on radiation "Excellent. . . "

I have got them good and scared of radiation now and this will just fuel their fears. Each of them have collected somewhere around 20-30 rems during the last two sessions and they are becoming a little concerned. The ship they have is in a Seeker configuration and I hope they fill up the cargo hold with some ore or something dense because it is going to be bad. I think that the leak will mess with the jump drive and force them to land resulting in adventure!

There was a thread concerning vacc suits and radiation protection some time back I need to dig that up.
 
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