I read the brief on why T20 took the stance they did on psionics, but it still strikes me as being kind of...primitive. I've always thought that the way psionics was handled in Traveller was sort of shabby. Kinda like a bolt on to the core rules, it just didn't seem like it was a part of the 'real' game.
Currently, I've encouraged my players to avoid psionics since it really wouldn't fit for the campaign idea i'm developing so it's not been a big issue (they're currently planning on how to steal TL14 Battle dress and don't care about PSI abilites anyway) but I want to portray the psionic abilites of the Zhodani as truly impressive and alien.
So, I think I'll use the psionic book from TSR and see if that works.
My question tho is has anyone else used other versions or approaches to psionics in Traveller than the 'core' rules? If so, how did it work out?
Currently, I've encouraged my players to avoid psionics since it really wouldn't fit for the campaign idea i'm developing so it's not been a big issue (they're currently planning on how to steal TL14 Battle dress and don't care about PSI abilites anyway) but I want to portray the psionic abilites of the Zhodani as truly impressive and alien.
So, I think I'll use the psionic book from TSR and see if that works.
My question tho is has anyone else used other versions or approaches to psionics in Traveller than the 'core' rules? If so, how did it work out?