Originally posted by Sinbad Sam:
IYTU how do you use psi shields?
IE do they stop telepathic measures absolutely?
In the references that we acquired through the various rulesets when we wrote our TNE mini-series of adventures
"Operation Dominoes", Richard Perks & I discussed how the TL6 pro-Psionic world in the Wilds of Thoezennt of Tiniyd appraoched the matter.
The first instance arose in the Starship the Moonshdaow team in Bk1 was shielded by from Life detection, one of the lowest skill forms of telepathy, based on the TL15 Scout hull of their vessel that drops the team off.
Unable to detect life aboard the ship (and thus any other telepathic, teleportative or clairsentient skills), the locals were forced to determine the possibility it could be just a passing vampire ship. All attempts to breach the ship's hull shielding (designed for work vs. the Zhodani) were thus rendered moot.
Or can a highly powered and or skilled telepathic being work past a psi shield?
In Our Opinion,
no. Not past the Hull's shielding.
In the instance of the man-portable helmet version, line-of sight abilities would work (telekinesis, for example), but all telepathic abilities are rendered useless, including the highest--psionic assault. Now things like a chirper going invisible--a subtle mind attack affecting vision in our interpretation--would not work against the wearer of said device.
Likewise, a clairvoyant could "see" the people from a distance, and "see" who was wearing the helmets, if said folks were outside of a Psi-shielded ship.
Do you have a "Special" ability that can bypass psi shields?
This question is meant for all iterations of Traveller, and not specific to any one iteration.
In answer to your last question, Sinbad Sam,
No.
In the psionic Mind vs. Mind "sparring", or "battles" between telepaths, I use an opposed roll based on the two character's PSI-scores. Loser's shield is breached.
I interept literally when the device is working, it nullifies ALL telepathic abilities from that person's mind.