• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Proto-traveller nebula questions

In the proto-traveller discussion I saw a few people talking about having nebula's in some sectors. What effect do nebula's have on the game map and in play? Do they just obscure that area of the map?

I am asking because I am starting up a proto-traveller game and I want to get everything setup right.

Thanks.

Ara
 
Not bloody much, other than changing the appearance of the backdrop....
 
A nebula is a region of rarified gas at pseudo-vacuum density. Its effect will probably be limited to colouration of the background, but conceivably, it may affect astrogation; visually by a partial white-out of the background, or electronically by radiation interference, depending on how big and how dense the nebula is, and its type. The term 'nebula' can be a bit nebulous, covering everything from stellar cradles to supernova remnants.
 
A nebula is a region of rarified gas at pseudo-vacuum density. Its effect will probably be limited to colouration of the background, but conceivably, it may affect astrogation; visually by a partial white-out of the background, or electronically by radiation interference, depending on how big and how dense the nebula is, and its type. The term 'nebula' can be a bit nebulous, covering everything from stellar cradles to supernova remnants.

Generally, scientists classify them into 2 types with regards to size:

In-system nebulas

and the much larger

Interstellar nebulas



The in-system nebulas are exactly what they sound like. They are a large gas cloud (as Icosahedron described) that may be the remnants of that solar system's creation process aka the stellar cradle (or also the "death process"). Once long long ago, our Earth's Solar System had this huge gas cloud, but over time, the huge cloud and various floating matter condensed.... leaving us with the planets, their satellites, the asteroid belt(s), and of course The Sun.

The interstellar ones are the nebulas that we see on the Traveller maps. They are huge. Some will blanket entire sectors, or many many sectors. One example that is known in Traveller is the Dark Nebula, which covers much of the Dark Nebula Sector, which is mostly Aslan territory.

IMTU, I treat them as a mild astrogation distraction. They inflict a mild electronic interference. Under Classic Traveller rules, I've done the following:

All starship operations and skills requiring the use of Sensors and Scanners are treated as receiving a -1 Penalty. As an example, a character using Sensors to detect something (maybe a pirate ship on the far side of a planet) will have his SensorOps-3 skill pretty much treated as SensorOps-2. Other skills that may be affected (per my GM discretion) include Navigation (Astrogation) skill.

Is this a crippling distraction? No. Does the nebula become a blinding hazard? No. Is it a lethal hazard? No. It is simply a mildly irritating astrogation barrier. That's all. None of these game effects are based on any science; after all, this is a fictional game universe about fictional science. Based on my treatment above, I have over-simplified nebulas, exactly in the same way that CLASSIC TRAVELLER over-simplifies the mechanics of the entire universe. ;)
 
Last edited:
I went the other way with Nebula.

If it was shown on the map, then it blocked travel.

I used the "fact" that the density of the molecular hydrogen clouds was high enough to cause ships to emerge from Jump, like the 100D limit around a planet or star. IMTU, you cannot go through a nebula, you must go around it.
 
I like that version.

That fits with most Star Trek, also... nebulii are nasty places, and seriously degrade performance of a wide range of ship's systems.


If it is just a pretty effect, then it isn't a nebula, but is a "gas cloud"... which might slow normal space travel a barely measurable quantity due to skin drag, but is not sufficiently dense to create any other effects.
 
Back
Top