PeterDonis
SOC-4
This gripe really goes back even to Classic Traveller, but has anyone else noticed that the fuel consumption values for the various ship powerplants seem way out of whack? (The vehicle ones do too, even worse in some cases, but I'll stick to the ship ones for now since they're easier.) Basically, either all these powerplants are horrendously inefficient, or 1 EP equals some prodigious amount of MW of power.
For example, let's look at the fission powerplant, since that is supposed to model something that actually exists so we can look at known numbers. The table in the T20 rulebook says that 1 EP worth of fission powerplant "burns" 1 ton of fuel per month. Here's how I calculate how many MW of direct heat output that equates to:
1 ton = 14 cubic meters, and 1 month = 2.4E6 sec, so the fuel volume flow rate is 5.8E-6 cubic meters per second.
The density of fissionable fuel is about 16000 kg per cubic meter, and the energy released by fission is about 8.1E7 Megajoules per kg (if anyone wants to know where I got these numbers, I have a degree in Nuclear Engineering and I'm taking them from memory and a little bit of back of the envelope calculating, so they may be a little off, but I'm sure they are the right order of magnitude, which is enough for my argument). So the direct heat output in MW is fuel volume flow rate * density * energy per unit mass, or about 7.5E6 MW.
Now this is direct heat output from the power plant; it still has to be converted to usable power. Typical fission plants today convert about 1/3 of their heat output from the fission core into electrical power, so if we use the above calculation to set the value of an "energy point", we find that 1 EP = 2.5E6 MW. This is a *huge* value (the equivalent of 2500 of today's fission power plants, the kind that power cities). Also, if anyone remembers, it is 10,000 times the value that was given to 1 EP in MegaTraveller (250 MW).
Our alternative is to try to calculate the actual thermal efficiency of the above fission power plant by using the "known" value of 1 EP = 250 MW, in which case we come out with the answer that the fission power plant described in T20 is 10,000 times less efficient than today's reactors.
You can calculate numbers for the other types of powerplants (fusion and antimatter), and they all come out with the same general type of answer--either 1 EP is some huge amount of MW, or all these powerplants are horrendously inefficent (the factors range from about 200 to the 10,000 I calculated above).
I suppose that either nobody bothered to check this sort of thing (the numbers were just cribbed out of Classic Traveller), or it wasn't considered a big problem with game design. I'm just wondering if anyone else has noticed this and thought it was an issue worth fixing.
Peter Donis
For example, let's look at the fission powerplant, since that is supposed to model something that actually exists so we can look at known numbers. The table in the T20 rulebook says that 1 EP worth of fission powerplant "burns" 1 ton of fuel per month. Here's how I calculate how many MW of direct heat output that equates to:
1 ton = 14 cubic meters, and 1 month = 2.4E6 sec, so the fuel volume flow rate is 5.8E-6 cubic meters per second.
The density of fissionable fuel is about 16000 kg per cubic meter, and the energy released by fission is about 8.1E7 Megajoules per kg (if anyone wants to know where I got these numbers, I have a degree in Nuclear Engineering and I'm taking them from memory and a little bit of back of the envelope calculating, so they may be a little off, but I'm sure they are the right order of magnitude, which is enough for my argument). So the direct heat output in MW is fuel volume flow rate * density * energy per unit mass, or about 7.5E6 MW.
Now this is direct heat output from the power plant; it still has to be converted to usable power. Typical fission plants today convert about 1/3 of their heat output from the fission core into electrical power, so if we use the above calculation to set the value of an "energy point", we find that 1 EP = 2.5E6 MW. This is a *huge* value (the equivalent of 2500 of today's fission power plants, the kind that power cities). Also, if anyone remembers, it is 10,000 times the value that was given to 1 EP in MegaTraveller (250 MW).
Our alternative is to try to calculate the actual thermal efficiency of the above fission power plant by using the "known" value of 1 EP = 250 MW, in which case we come out with the answer that the fission power plant described in T20 is 10,000 times less efficient than today's reactors.
You can calculate numbers for the other types of powerplants (fusion and antimatter), and they all come out with the same general type of answer--either 1 EP is some huge amount of MW, or all these powerplants are horrendously inefficent (the factors range from about 200 to the 10,000 I calculated above).
I suppose that either nobody bothered to check this sort of thing (the numbers were just cribbed out of Classic Traveller), or it wasn't considered a big problem with game design. I'm just wondering if anyone else has noticed this and thought it was an issue worth fixing.
Peter Donis