I've been reading through the world mapping rules in T5 (pages 457 - 459, penultimate draft), and I'm confused about the table on pg 459 talking about populating the world hexes.
The instructions assert:
I've got that pretty well - if the world hex is a crater terrain type, then the instructions indicate to place 2D craters in WNH (white numbered hexes). And black hexes are "Other" (defaulting to Clear if there isn't an obvious other choice)
What I don't get is what the No. column in that table represents, and how (or if) to use it. Craters, in this case have No. 74 - the numbering sequence looks like it might be amenable to rolling, but it's not consistent, and I don't see any references to it. They seem to have a meaning, but I'm not clear on what it is.
Can anyone shed some light?
The instructions assert:
Using the World Hex column of Populating World Hexes, identify each applicable terrain type and apply the instructions. When specific hexes are required, determine the specific ones using 2D.
I've got that pretty well - if the world hex is a crater terrain type, then the instructions indicate to place 2D craters in WNH (white numbered hexes). And black hexes are "Other" (defaulting to Clear if there isn't an obvious other choice)
What I don't get is what the No. column in that table represents, and how (or if) to use it. Craters, in this case have No. 74 - the numbering sequence looks like it might be amenable to rolling, but it's not consistent, and I don't see any references to it. They seem to have a meaning, but I'm not clear on what it is.
Can anyone shed some light?