Ah well, there's a part of the problem

You're using a 32 point six stat base which is supposed to be for High-powered campaigns. Arguably T20 could be thought of as a High-powered campaign because of the lethality but I think I'd stick to the standard point buy of 25 points for six stats, which works out to the 34 to 38 range you seem to be thinking more reasonable for eight or nine stats.
I offered a point buy variation to my first player but he declined before even hearing it and in the interest of seizing the moment to grab a living player I let him roll. Still I think my method is interesting so I'll share and appreciate any feedback.
My variation uses the default array of 15, 14, 13, 12, 10 and 8 arranged as desired for Str, Dex, Con, Int, Wis and Chr with the other stats being dependant on taking appropriate prior history as outlined below.
If you want an advanced Edu go to (prior history) University (start with Edu 8, +/- TL, plus 1d6 when accepted). Those who never attend University have a base Edu 8, +/- TL, and adjusted during character development.
If you want high Soc join the Bureaucracy (Noble prior history IMTU) (start with Soc 8, plus 1d6, first rank promo grants Soc 16 - Knighthood). Those not part of the Bureaucracy have Soc 8, adjusted during character development.
If you want functional Psi find training (start with Psi 8, -1 per term, plus 1d6 roll when tested). Untrained and untested have a Psi 8 (potential), -1 per term, and possibly adjusted during character development.