...Which would be lunched by even the mildest of corsairs.
Customs logically would be done on station.
What game are you playing?
Lets examine, by High Guard. We will start with an assumption: the ship's boat is alert after detecting weapons power-up and targeting sensors focused on it. It came in expecting trouble, after all, and is watching for such a move.
Ship's boat: 30 tons, model 1 computer, 6g drive, no armor, and I've said I'm using a triple missile launcher - Factor 2.
- Verses -
Type P Corsair: 400 tons, model 2 computer, 3g drive, no armor, 3 installed turrets (??), and ... 12 available EP, shall we do triple lasers or keep the power for agility and do triple missiles? Well, let's look at both: options are 3 factor 2 missile launchers, 3 factor 3 lasers, or maybe a single factor 3 missile and a factor 3 laser. That strikes me as optimal.
Game starts at far range. Say the corsair wins initiative. F2 missiles need a 6 to hit, +1 to his roll for his computer advantage, -2 for my size, -6 for my speed: he needs to roll at least ... 13, on 2d6. Uh huh. F3 Lasers need a 7 plus bonuses and penalties, and they're also -1 at long range - no chance there, but maybe they can keep my missiles off him. If he's got the two triple missiles as one battery, his base is a 5 plus bonuses and penalties: he needs a 12, a 1 in 36 shot.
The boat returns fire: F2 missiles need a 6 again, -1 for my computer disadvantage, -1 for his size, and ... depends on his power use and loadout, anything from zip to -3 for agility. I need anything from an 8 to an 11.
The basic picture is he can't hit me unless his ship has his two missile turrets linked as a battery, and then it's a lucky roll. Meanwhile, I can hit him, though there's a 1 in 6 chance his laser will pick off my missiles inbound. He's in trouble.
You could of course argue that I was caught flat-footed. You just have to figure out how a boat expecting the possibility of trouble got caught flat-footed. I won't buy that for missile fire at all: detect a launch, hit the drives. Maybe lasers, but I really don't think he can target those things at that range without me knowing he's doing it. You could argue that he played possum until I was up-close, but if I'm closing I'm also ordering him to turn weapons away from me - the second they move toward me, I hit the drives.
What about Book-2 rules? Harder to simulate by talk, but if I'm careful on approach, I can clearly outrun his missiles; he can't outrun mine. Base to hit with lasers is 8 plus or minus DMs. Other differences mean I'm gonna want a different weapon loadout - let's say a pair of missiles and a sandcaster. (I can outrun missiles and am hopelessly outgunned, so taking a laser isn't sensible)
Computer's real hard to figure too: mine holds 6 programs, of which 2 can be active in any one phase, while his holds 9, of which 3 can be active. Book-2, quality of computer programs makes all the difference, but lets go average for the example. I'm running maneuver-evade 6 (I'm on government business, after all), target, launch, 1 slot left but nothing useful. He's running target, and let's say Predict-5 for the laser, and anti-missile, and 4 slots left. I'm going to assume he's not going to risk his hardware double-firing on a boat he outguns, and he's optimized for no-laser me (no need to evade if he's not taking laser fire), so let's give him ECM; leaves one slot but nothing useful.
Now things get really complicated. I can't simulate movement or range, and this runs very different from High Guard in this size range. His predict cancels some of my evade (+3 vs -5), so base roll with lasers is 10+, with a -2 at 250 thousand klicks and -5 at 500 thousand. He could have a whole lotta lasers, they're nasty here in numbers, but the sand gives them a -3. (He could have missiles, but that delay under the launch rule and my 6g drive gives me a good chance of outrunning them even close in, provided I'm cautious. He wants lasers.)
If first turn's at long range, he can't hit me and I'll run away. If first turn's at medium range, he's got roughly a 1 in 4 chance of chopping me at the start, but after that I'm escaping behind a cloud of sand, some of his lasers are tied up fighting missiles, the others are firing through sand, and I have a very good chance at getting away. I can't outfight him in Book-2, though I might get a lick or two in if I'm aggressive, lucky and take lasers instead of missiles(read: stupidly risking my life against something 13 times my size). Start the fight closer and let him go first, he'll probably (4 chances out of 5) carve me up before I can respond; same would happen to a 400-ton patrol ship though, if the corsair got the first shot in. That's the Book-2 weakness: all other things equal, if for roleplaying reasons the fight starts close in, the guy who shoots first usually takes the win so long as he has enough firepower and luck.
I could as easily call myself the "intruder" and take first move on the argument that I directed him to point his weapons away before I close with him, monitored him doing that via image magnification before closing, keep my own weapons trained and open fire the instant he moves his toward me. In that case, I'm behind sand immediately, he's got about a 1 in 4 chance of taking me out the first turn, and at least two of his turrets are tied up fighting missiles after that, leaving him only about an 8% chance of hitting me each turn and giving me a fair chance of opening range and getting away behind my sand.
I could probably tag him if I had a laser, but of course he'd fly a different set of programs if I had a different weapon mix, and that would also mean more lasers aimed at me. My goal is to live, not to die a hero. I could keep out of his range and drop missiles on him from afar, hoping to get lucky - but we'd just end in a standoff since I don't dare get close while he can shoot down mine until I run out.
So, tactics depend on the game: play High Guard, and my agility dominates you; play Book-2, and I have a very good chance of running away and letting some bigger ship take over the fight as long as I'm careful.