Help. Can anyone point me to a discussion in the book of the relationships between the damage dice of the man-portable fusion gun carried by Our Plucky Hero and the armor value of the Type S scout at which she's firing?
thanks,
I haven't wandered too far beyond personal combat, but I'm pretty sure the short answer is no, because there is no such discussion.
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I don't see any rules for scaling damage, so presumably it doesn't scale, it simply is what it is.
If so, then there's another errata item. Last I heard, Starship AV = 10 x Personal AV, and Personal AV == Vehicle AV.
Thus a sufficiently powerful personal-combat weapon could penetrate certain starship armors. Though the type of starship armor will indicate the type of attack it's more protected against.
You're probably right Rob, p.342 expresses turrets in turns on 1,2 or 3D, and I can't imagine that's supposed to equate to the 1, 2 and 3Ds of pistols and rifles.
So ignore me JF.
If so, then there's another errata item. Last I heard, Starship AV = 10 x Personal AV, and Personal AV == Vehicle AV.
Thus a sufficiently powerful personal-combat weapon could penetrate certain starship armors. Though the type of starship armor will indicate the type of attack it's more protected against.
See that's when our plucky heroine pulls out our mad scientist's Gatling FGMP-14...or any other multibarrel FGPM :devil:
Now just to throw a spanner in the works what about starship and vehicle weapons. Now a starship missile is Size-5 and is the benchmark for Damage. (Page 393). A Size-4 missile does 1/10th damage and Size-6 does double, but both can cause massive explosion (100d damage). Now this is in relation to starship combat, but what about against ground personnel and vehicles.
A Size-1 missile is a bullet
Size-2 is a Slug Launcher or Slug
Size-3 is a SAlvo Rack or Vsmall Missile
Size-4 is Ortillery or Small Missile
Size-5 our benchmark
Size-6 a KK Missile or rail gun.
does this mean that a bullet does 1/10,000th of damage against starships a Slug does 1/1000th, a Vsmall Missile 1/100th, and the Small Missile the 1/10th as implied. And then from there shouldn't the Artillery weapons in Gunmaker be doing 10x the damage that is stated. And are the Launchers just a bit underpowered then in comparison to bullets? In my opinion wouldn't the launcher munitions be Size-3 missiles at the least, and the Artillery rounds Size-2? I realize that Marc wants a combat system that flows well and shouldn't be the be-all and end-all, but with the stuff thats already here there is a lot of great potential for a really good combat system, if things could be explained a bit more thoroughly.
This is my previous post