I feel stupid for asking this, but...
Aside from the table that details how to generate how many passengers, tons of freight, tons of cargo etc - where are the rules specific to this economic activity?
For instance, I'm looking to clarify finding passengers/freight/cargo for the ship as it prepares to take off for its next destination. Per Page 490, it seems that I would follow the procedure as below:
Once for ALL passengers:
Roll 2d6-7+Pop (which in this example = 7) plus Steward skill (let's assume that the skill is 2). Rolling a 3 (darn it!), the steward finds a total of 3-7+7+2 or 5 High Passengers. Rolling a 6, our Captain with admin of 2, can find a total of 8 potential middle passage customers.
Then we come to Freight. Per page 490, the quote of "FREIGHT
Roll once for each type each day until the ship has enough freight and cargo."
How many "types" of freight are there? If we have someone with Liason of 3, and the roll is one of Flux + Pop x (TC+1) where the world is a Hi In (for example), would we roll on day one of looking for freight a roll of a (7(2d6) - 7 (flux) +7 (pop) x 3) plus 3 for a total of 21+3 or 24 dtons of freight that day?
Or are we supposed to do something different?
What about those worlds that don't have any trade classification? Does this mean in the example above, that the world only had 10 dtons of freight available for that day?
I'm hoping I'm missing something here, because this is going to be THE first thing that gets tested by the players who want to run a free trader!
Aside from the table that details how to generate how many passengers, tons of freight, tons of cargo etc - where are the rules specific to this economic activity?
For instance, I'm looking to clarify finding passengers/freight/cargo for the ship as it prepares to take off for its next destination. Per Page 490, it seems that I would follow the procedure as below:
Once for ALL passengers:
Roll 2d6-7+Pop (which in this example = 7) plus Steward skill (let's assume that the skill is 2). Rolling a 3 (darn it!), the steward finds a total of 3-7+7+2 or 5 High Passengers. Rolling a 6, our Captain with admin of 2, can find a total of 8 potential middle passage customers.
Then we come to Freight. Per page 490, the quote of "FREIGHT
Roll once for each type each day until the ship has enough freight and cargo."
How many "types" of freight are there? If we have someone with Liason of 3, and the roll is one of Flux + Pop x (TC+1) where the world is a Hi In (for example), would we roll on day one of looking for freight a roll of a (7(2d6) - 7 (flux) +7 (pop) x 3) plus 3 for a total of 21+3 or 24 dtons of freight that day?
Or are we supposed to do something different?
What about those worlds that don't have any trade classification? Does this mean in the example above, that the world only had 10 dtons of freight available for that day?
I'm hoping I'm missing something here, because this is going to be THE first thing that gets tested by the players who want to run a free trader!