ady
SOC-10
One of the things that always boggles my mind is that the OTU is set 3600 years in the future. It makes me wonder (and often try to include) artifacts from our time as ancient and often misunderstood items (aka Macaulay's Motel of the Mysteries). Imagine how much our culture has changed from 1600BC (culture, rulership, technology, warfare, terminology, methods of measurment, understanding of the universe, scale of manufacturing, etc) and extrapolate that for the people living in the future OTU setting. Do you think the OTU should be as different from modern times as 1600BC is from today, or should it be pretty much the same as today but just with better gizmos? Some scifi settings have tried to show completely different societies in the future (Herbert's Dune, Ian Bank's Culture, etc), while others have shown society and culture being basically like today (Expanse, Startrek). The fact that each world can be completely different from the other in the OTU allows for some amazingly varied differences from place to place. I get that this is just a game and we have to make the setting understandable and accessible to players (as well as making the job easier for the Ref) so many of the factors are based on terms we are all familiar with, but does anyone try to include additional 'future history' changes into their games to make it seem more futuristic? If so, what do you include?
Also, humerous clip of Solomani History Channel archeologists digging through an ancient 21st century tomb...
Also, humerous clip of Solomani History Channel archeologists digging through an ancient 21st century tomb...