toddaroo
SOC-9


I've been spending the past few days reading posts in a couple of the forums that I have a particular interest in - specifically, this one and the Classic Traveller forum.
As far as this forum goes, I've read some interesting threads on GRiP, and KloOge, and openRPG, and am still trying to make a decision between them.
I registered on the GRiP forum and read quite a bit there, and from what I can gather, it seems GRiP is falling behind its competition due to a lack of developer support? Is that correct? Is GRiP development continuing currently? I am leery of spending money on a product that isn't up to its competition's standards and has no active support...
KloOge seems to me to be the best of the three I mentioned - at least opinion-wise - but then it also appears to be the most expensive.
openRPG is appealing because it is free. But poking around at the openRPG website reveals that almost all of the resource links are dead. No plugins, no graphics, no sheets... makes me leery as well.

For example, I use the Classic Traveller rules set, but somewhat modified. The skills are completely re-written, and there are perks & limitations (similar to gurps advantages & disadvantages) though not gigantic gurps-esque laundry lists of them.
I've absolutely no experience with online RPGing of this kind. Back in the day I used to MUSH and MUD, but these sorts of software solutions seem completely different (and much more preferable)!
And since I have yet to locate local players for a CT game, I am seriously considering an online solution for expanding a potential player-base option.