This is such a great name.
GEAR: General Equipment Adventurers Require
(And it looks like an awesome equipment book)
So, I'm blatantly snagging this acronym with one change.
I remember a D&D game where the DM asked: "Did anyone remember to buy torches?" I don't live in Medieval Europe. Next, they'll expect me to speak fluent German when my character is walking through the Schwartzwald. If I don't actually live in that world, I shouldn't have to remember the minutia of living there. That's what stats are for. So, I propose the G.E.A.R. roll.
General Equipment Anyone Requires
The G.E.A.R. roll
How a Ship's Locker is sometimes used is very similar. So is Batman's Utility Belt. Equipment you need when you need it.
From the Core Rulebook: A Routine task is trivial for a trained professional and relatively easy even for an amateur.
No more being asked if you remembered to get a certain thing you needed to have. This makes adventuring as a character that's not similar to you much easier. And using the skills your character has makes the situation more immersive.
Modifiable for other versions of Traveller. I'm sure.
What do you think?
GEAR: General Equipment Adventurers Require
(And it looks like an awesome equipment book)
So, I'm blatantly snagging this acronym with one change.
I remember a D&D game where the DM asked: "Did anyone remember to buy torches?" I don't live in Medieval Europe. Next, they'll expect me to speak fluent German when my character is walking through the Schwartzwald. If I don't actually live in that world, I shouldn't have to remember the minutia of living there. That's what stats are for. So, I propose the G.E.A.R. roll.
General Equipment Anyone Requires
- Did your character remember an oxygen sensor? - Make a G.E.A.R. roll.
- Did your character remember to get toilet paper for your ship? It's a long week in Jumpspace. - Make a G.E.A.R. roll.
- Did your character buy any Rope? - Make a G.E.A.R. roll.
- Did your character get a new Radiation Badge? - Make a G.E.A.R. roll.
- Did your character remember (just the right) tool that you would need? - Make a G.E.A.R. roll.
- Did your character remember bullets? - Make a G.E.A.R. roll.
- Did your character remember to buy torches? - Make a G.E.A.R. roll.
The G.E.A.R. roll
If you have the skill in what you need the item for, then you can make a Routine Skill (G.E.A.R.) Check with that skill to see if you have the equipment.
Remember, if your Skill Level + Characteristic Bonus + 2 = 6 or higher, then it's an Automatic Success and you don't have to roll.
If you don't have the skill, you can make either a Routine INT Characteristic (G.E.A.R.) Check or a Routine EDU Characteristic (G.E.A.R.) Check, whichever is higher, to see if you have the G.E.A.R.
How a Ship's Locker is sometimes used is very similar. So is Batman's Utility Belt. Equipment you need when you need it.
From the Core Rulebook: A Routine task is trivial for a trained professional and relatively easy even for an amateur.
No more being asked if you remembered to get a certain thing you needed to have. This makes adventuring as a character that's not similar to you much easier. And using the skills your character has makes the situation more immersive.
Modifiable for other versions of Traveller. I'm sure.
What do you think?