Are those beam weapon ranges in the atmosphere or in vacuum?
In atmosphere, and assumes a standard atmosphere. Double it in thin, halve it in dense, multiply by 10 in very thin, 100 in trace, 1000 in vacuum. 1/10 in exotic/corrosive/insidious.
And if in the atmosphere, how are you targeting the ground vehicles.?
I'm not.
Maximum direct fire range depends on the tech level of the direct fire control being used. In this case, the best available DFC, TL15, has an effective range of 10 kilometers, long of 20, extreme of 40. In the case of the lasers, it means you can fire out to the maximum range of your fire control and still be well inside the effective range - for penetration - of the weapon. Beyond maximum DFC range you'd handle it as indirect fire and you'd need someone to spot for you, which with a laser is quite a difficult arrangement.
In the case of the TL10 plasma gun, it can't even reach all the way out to 40 km. A target at 10 klicks, you roll to hit at effective range, but the target is at the weapon's long range for penetration.
Also, if in the atmosphere, there is this thing called planet curvature that needs to be taken into account, along with the high likelihood of blocking material.
Gets better than that. Planetary curvature varies with the size of the planet, and of course the effective horizon varies with the altitude of the firing vehicle and the target. Striker offers a few quick numbers for range to horizon varying with planet size, along with an equation to use when your grav tank at altitude X wants to fire at the other guy's grav tank at range R and altitude Y on a size Z planet.
roughly = 10 meters per second per second It's an acceleration, not a velocity! (Also that's the approximate acceleration due to gravity on Earth. I'm an engineer, know my physics, and that is nothing you can successfully argue.
I'm not an engineer, I ain't about to argue with someone who spent years studying and then actually doing things I only dabble in and only vaguely understand. However, I do know my physics well enough to know that the quoted rule represents a gross simplification, probably for ease of play and to encourage survival of players (who tend to go all squishy-looking when you drop them from a high altitude).
It could be errata, it could be assuming that your vehicle has some ability to glide in rather than plummeting like a rock. Seems rather generic - very generic, really - to treat an air/raft the same way you'd treat an airplane, but I didn't write 'em, I just report 'em. Any engineer out there wants to give us rules that tell us what a Trepida would do in thin atmosphere on a 0.7G world, versus a speeder in a dense atmosphere on a 1G world, I would be very grateful.
