Timerover51
SOC-14 5K
timerover51
Traveller has never been intended as a war game and nothing in Traveller has ever gone into anywhere near the detail you are looking for. I doubt any game ever has or ever will. It would be totally unplayable.
Even if everyone agreed on everything (not likely), that kind of detail would bog it down to the point of hours of game time required to simulate minutes of real time.
Actually, the detail or accuracy that I am looking for is pretty common in most WW2 miniature games. They routinely figure in angle of impact and range from weapon to target to determine penetration. I fail to see how ruling that mortars, unless specifically designated, are not going to be firing armor-piercing rounds, or that howitzers are only going to be firing anti-armor rounds in a direct fire application, and not indirect fire, or recognizing that there is a considerable difference between a mortar and an artillery round. I have effective 50% casualty burst radius for a wide variety of ammunition, which is very straightforward.
As for Striker, I haven't used it in decades but IIRC it has auto-cannon and other firing platform designs that can fire on any vehicle ground or air. There's your Anti Aircraft. ECM basically simulates multiple defenses, including window.
Auto-cannon are pretty much useless over 5,000 feet, and then there is this minor matter of fire control, and a mount capable of elevating to about 85 degrees. Your typical tank turret mount does not go much over 20 degrees. And at night, your Mark 1 Eyeball does have some problems.
Traveller has been designed to be relatively fast paced and imaginative in its play by both referee and players.
Its not the Black and White of books that make Traveller playable, but the Gray Matter between the ears.
Interesting comment. I take it that you are referring to my Gray Matter between the ears?