I believe I have said in these posts that the mechanic of a Throw are as follows:
- The Player says he wants to do something. Often, it simply happens. If the Referee decides the outcome is uncertain, or he cannot determine what the result should be, he calls for a Throw of the dice. The Referee can also decide certain actions are impossible, and not even a Throw can make it happen. As I stated in my first post some Throws will be impossible because a PC lacks a needed skill. In the same way, if a Player declares "I jump to the moon!" it is in the Referee's realm to prohibit a roll for it. It's the Referee's job to set the bar of "reality he wants for his game.
- The Referee determines a Throw based on the circumstances of the fictional situation at hand. It is, for example, easier to perform CPR than surgery.
- Various positive and negative DMs are applied, sometimes for having skill, sometimes for not having a skill, some based on circumstances, tools, particularly high or low characteristics, and whatever else the Referee and Players decide is appropriate, with the Referee as final arbiter.
- 2D6 are rolled. If the roll (with DMs applied) is equal to or greater than the value of the Throw, then success occurs. If not, then not.
I understand not everyone plays this way. But I hardly consider it a crazy-pants "Who the Hell are You to Suggest Such a Thing!" summation of the rules in Books 1-3.