creativehum
SOC-14 1K
"Some kind"? Absolutely.
The issue is whether the list of skills on a character sheet forms the list of things a PC can do. According the rules in Classic Traveller, the answer is no.
That's why there are -DMs if a character tries to do something in which he does not have the appropriate skill. Note, please, that the PC can still try even without the skill. That's the point.
And that's why there is a Jack of all Trades... because in many situations the lack of a skill, as the rules state, will prevent anyone from starting a project.
But note that the rules are clear that in any situation the Referee and Players can negotiate a Throw based on a variety of circumstances. It is up to the common sense, the fiction at hand, the "reality" established by past experiences of the Player Characters to determine if a Throw is allowed and what the Throw is and the DMs might be.
As I stated in the first post that seems to be causing all the confusion
Is there anything in those statements that truly runs counter to the concerns you have?
The issue is whether the list of skills on a character sheet forms the list of things a PC can do. According the rules in Classic Traveller, the answer is no.
That's why there are -DMs if a character tries to do something in which he does not have the appropriate skill. Note, please, that the PC can still try even without the skill. That's the point.
And that's why there is a Jack of all Trades... because in many situations the lack of a skill, as the rules state, will prevent anyone from starting a project.
But note that the rules are clear that in any situation the Referee and Players can negotiate a Throw based on a variety of circumstances. It is up to the common sense, the fiction at hand, the "reality" established by past experiences of the Player Characters to determine if a Throw is allowed and what the Throw is and the DMs might be.
As I stated in the first post that seems to be causing all the confusion
The Remaining Skills
Computer
Electronics
Engineering
Gambling
Leader
Mechanical
Medical
Navigation
Pilot
Tactics
Vehicle
Presumably one need to at least be a level-1 or above to use these skills. But jack of all trades-1 provides a level-0 in any of them in a crisis. (He can at least give it a shot.) And remember that Book 1 provides details (along with Book 2) on hiring NPCs. I don't think this is a haphazard addition to the rules. If a crew wants to make sure they have a mechanic or engineer onboard and none of the PCs have skills qualifying them as such, they will need to spend Credits to make this happen. This is all part of the "limited resources" part of the game, the "play the hand your dealt" part of the game I discuss below. You never have everything you want in Traveller... but there are always ways of pushing forward.
But, again, these are for when expertise is required. I can handle a lot of household plumbing problems with a full Saturday and several trips to the Home Depot. I have no plumbing skill. But a good "Education" and "Intelligence." But give me a real emergency, and I need to get a guy with Plumbing-1.
Is there anything in those statements that truly runs counter to the concerns you have?