I think I read somewhere that one of Marc's goals for T5 was to cut down on the number of player teams who turn to illegal action as their first choice for problem-solving or making money. I have to think that has something to do with the lack of Spy, Rogue, or Criminal skills/knowledges.
Unless I have just missed them somehow, we no longer have Forgery, Bribery, Lockpicking, Security/Intrusion, or any of their ilk. I'm almost amazed that the venerable Streetwise skill even survived.
Does make it somewhat difficult to make a believable spy, however, unless he is expected to rely on gadgets to do all of his breaking and entering...
Unless I have just missed them somehow, we no longer have Forgery, Bribery, Lockpicking, Security/Intrusion, or any of their ilk. I'm almost amazed that the venerable Streetwise skill even survived.
Does make it somewhat difficult to make a believable spy, however, unless he is expected to rely on gadgets to do all of his breaking and entering...