The anachronistic UWP, UPP, and USP have been stricken from the current T5 draft rules. Their purpose as a compressed-data format for 70's print standards, cramped forms, and low-memory computers have outlived their usefulness, and so they will not be included in T5.
Just kidding. But I had to get your attention somehow.
Really Important Disclaimer. I don't make design decisions for any version of Traveller, and I'm mostly going off-the-cuff here with some thoughts that have been sinking in recently. Please take all of this with a grain of salt.
I like Traveller because it has design layers.
If you want a character designed in detail, you can do advanced chargen. In T5, if you want one quick, the draft rules have a point system -- albeit a primitive one.
If you want to quickly create a star system, you have only to generate the mainworld's UWP and GG presence. If you have free time or a computer, you can use Book 6 with Malenfant's rules to generate the whole shebang.
And we all know about Book 2 + High Guard + Fire, Fusion, and Steel.
It's time for Traveller to also have Diplomatic layers. If a D20 player picked up a copy of the Little Black Books these days, he'd run off screaming and never look back. Part of this reason is that the Traveller conventions themselves are not NEWBIE FRIENDLY. And I'm not talking about the LBB artwork here. That issue is covered -- rather well -- in another thread here in T5.
The game industry has options now that didn't exist in 1977. Competing games present data more redundantly to gamers -- precisely how human communication works.
So, in the tradition of Traveller's design principles, I propose a Diplomatic layer to slather on to T5:
1. Character statistics will be labelled (Str Dex End Int Edu Soc [Psi]), and will be in decimal numbers. The "hex string" UPP will exist in the Advanced layer.
2. World data will be in normal-human-readable format. World size will be in kilometers. Atmosphere pressure and composition will be in text. Hydrographics will be a percentage. Population will be population, not exponent + multiplier. Bases will be enumerated, using words. Trade codes will be expanded back to the LBB formats: "Agricultural world." instead of "Ag". Get the idea? Think GURPS, maybe.
3. Starship data... well actually, the USP didn't really 'take' for small ships, did it? So I suppose that won't change so much. Military ships may fall under the "Advanced" layer, and keep their USP. Maybe.
4. Extended system data and sector listings will be in text, with notes embedded in the listings where needed. This text format will be standardized to aid computer parsing, but NEVER at the expense of readability. The "Advanced" rules layer will allow the extended UWP and relatives, but they're no longer pushed as the standard, but rather as approximations.
Just kidding. But I had to get your attention somehow.
Really Important Disclaimer. I don't make design decisions for any version of Traveller, and I'm mostly going off-the-cuff here with some thoughts that have been sinking in recently. Please take all of this with a grain of salt.
I like Traveller because it has design layers.
If you want a character designed in detail, you can do advanced chargen. In T5, if you want one quick, the draft rules have a point system -- albeit a primitive one.
If you want to quickly create a star system, you have only to generate the mainworld's UWP and GG presence. If you have free time or a computer, you can use Book 6 with Malenfant's rules to generate the whole shebang.
And we all know about Book 2 + High Guard + Fire, Fusion, and Steel.
It's time for Traveller to also have Diplomatic layers. If a D20 player picked up a copy of the Little Black Books these days, he'd run off screaming and never look back. Part of this reason is that the Traveller conventions themselves are not NEWBIE FRIENDLY. And I'm not talking about the LBB artwork here. That issue is covered -- rather well -- in another thread here in T5.
The game industry has options now that didn't exist in 1977. Competing games present data more redundantly to gamers -- precisely how human communication works.
So, in the tradition of Traveller's design principles, I propose a Diplomatic layer to slather on to T5:
1. Character statistics will be labelled (Str Dex End Int Edu Soc [Psi]), and will be in decimal numbers. The "hex string" UPP will exist in the Advanced layer.
2. World data will be in normal-human-readable format. World size will be in kilometers. Atmosphere pressure and composition will be in text. Hydrographics will be a percentage. Population will be population, not exponent + multiplier. Bases will be enumerated, using words. Trade codes will be expanded back to the LBB formats: "Agricultural world." instead of "Ag". Get the idea? Think GURPS, maybe.
3. Starship data... well actually, the USP didn't really 'take' for small ships, did it? So I suppose that won't change so much. Military ships may fall under the "Advanced" layer, and keep their USP. Maybe.
4. Extended system data and sector listings will be in text, with notes embedded in the listings where needed. This text format will be standardized to aid computer parsing, but NEVER at the expense of readability. The "Advanced" rules layer will allow the extended UWP and relatives, but they're no longer pushed as the standard, but rather as approximations.