MgT1e, unlike T5, has no specifically stated prohibition against using fission to power Jump Drive. If there is a reference in the ruleset that says otherwise, please post the page reference.
Using the MgT1e High Guard Rules (where fission plants were given an official change compared to the Core Rules):
Fission plants are double the tonnage of fusion drive. Fuel tonnage is the same but provides for 52 weeks operation at MCr1.0 per ton or around Cr.38,462 every two weeks.
Using the RAW, the MgT1e Core Rulebook provided a different result. Essentially a given drive generates 1/2 the rating (round down) so basically the highest Rating a Fission Plant produces is Rating 3 and to even achieve a 1 requires a larger drive. Which means 3G and Jump 3 is the maximum. Fuel tonnage is the same as a fusion plant but provides for 52 weeks operation at MCr1.0 per ton or around Cr.38,462 every two weeks.
In both cases, this means reduced cargo or othere tonnage as your plant chews up more. Also power plant fuel cannot be scooped. This may make economics of operating some existing designs prohibitive to make a profit. But if you fill the tank, the lights are on longer.
Also the limit of 3G Jump-3 whatever it does to an existing universe makes some areas harder to cross or combat changes.
Using the MgT1e High Guard Rules (where fission plants were given an official change compared to the Core Rules):
Fission plants are double the tonnage of fusion drive. Fuel tonnage is the same but provides for 52 weeks operation at MCr1.0 per ton or around Cr.38,462 every two weeks.
Using the RAW, the MgT1e Core Rulebook provided a different result. Essentially a given drive generates 1/2 the rating (round down) so basically the highest Rating a Fission Plant produces is Rating 3 and to even achieve a 1 requires a larger drive. Which means 3G and Jump 3 is the maximum. Fuel tonnage is the same as a fusion plant but provides for 52 weeks operation at MCr1.0 per ton or around Cr.38,462 every two weeks.
In both cases, this means reduced cargo or othere tonnage as your plant chews up more. Also power plant fuel cannot be scooped. This may make economics of operating some existing designs prohibitive to make a profit. But if you fill the tank, the lights are on longer.
Also the limit of 3G Jump-3 whatever it does to an existing universe makes some areas harder to cross or combat changes.