Maladominus
SOC-14 1K
This is a new flavor skill for CT.
The skill of 'Culinary' indicates skill and proficiency in preparing and cooking consumable foods and beverages.
An individual with a high level of Culinary skill is able to turn otherwise unpalatable or semi-edible raw foods into more palatable forms. This will often be the case when characters attempt to sample alien foods, especially those which are not readily digestible by the species in question.
Referee's discretion: a steward or character with a high level of Culinary skill (3+) may also attempt to use the skill in creating 'stat-enhancing' foods and beverages. In such cases, the chef is assumed to have a a working knowledge of advanced culinary science. Hence, beverages such as "energy booster shakes" may lead to temporary increases in attributes (e.g. +2 Endurance for 30 minutes). This has a similar effect to the booster drugs described in Book 2.
For each batch or attempt in processing such foods and beverages, it is suggested that a 2d6 throw of 8+ should be made for success in the creation of attribute-enhancing edibles. A DM of +1 per Culinary skill level applies. A failed dice throw means that the batch created will not provide any enhancements, but this will not be known by the characters until the food/snack is actually sampled. A single batch may take a couple hours to prepare even with the right ingredients. Roll 1d6 to determine the amount of servings.
The availability of these attribute-enhancing edibles should be limited, due to the fact that they often require *expensive* and rare ingredients or additives. This often leads the chefs to travel to distant alien worlds in search of the right ingredients.
The Culinary skill should be used as an optional skill for characters in Classic Traveller who are classified as "stewards". A prime example is the Purser Department in the Merchant Prince supplement (for Merchant career). In this case, the character may be given the option to choose Culinary in place of Steward skill.
Another good example are the Girug'kagh race, described as a subservient steward race to their K'kree overlords. Girug'kagh first appeared in JTAS 21. Additionally, the Referee may bestow this skill on characters who show a genuine interest in the culinary field.
-Maladominus
The skill of 'Culinary' indicates skill and proficiency in preparing and cooking consumable foods and beverages.
An individual with a high level of Culinary skill is able to turn otherwise unpalatable or semi-edible raw foods into more palatable forms. This will often be the case when characters attempt to sample alien foods, especially those which are not readily digestible by the species in question.
Referee's discretion: a steward or character with a high level of Culinary skill (3+) may also attempt to use the skill in creating 'stat-enhancing' foods and beverages. In such cases, the chef is assumed to have a a working knowledge of advanced culinary science. Hence, beverages such as "energy booster shakes" may lead to temporary increases in attributes (e.g. +2 Endurance for 30 minutes). This has a similar effect to the booster drugs described in Book 2.
For each batch or attempt in processing such foods and beverages, it is suggested that a 2d6 throw of 8+ should be made for success in the creation of attribute-enhancing edibles. A DM of +1 per Culinary skill level applies. A failed dice throw means that the batch created will not provide any enhancements, but this will not be known by the characters until the food/snack is actually sampled. A single batch may take a couple hours to prepare even with the right ingredients. Roll 1d6 to determine the amount of servings.
The availability of these attribute-enhancing edibles should be limited, due to the fact that they often require *expensive* and rare ingredients or additives. This often leads the chefs to travel to distant alien worlds in search of the right ingredients.
The Culinary skill should be used as an optional skill for characters in Classic Traveller who are classified as "stewards". A prime example is the Purser Department in the Merchant Prince supplement (for Merchant career). In this case, the character may be given the option to choose Culinary in place of Steward skill.
Another good example are the Girug'kagh race, described as a subservient steward race to their K'kree overlords. Girug'kagh first appeared in JTAS 21. Additionally, the Referee may bestow this skill on characters who show a genuine interest in the culinary field.
-Maladominus