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Need good info on the Guild

I am preparing a new PbEM campaign for the RCES and want to feature the Guild as the chief opposition for a long range RCES survey mission. I need to know what is official on the GUild and what good stuff others may have developed for them. Interest in playing should be addressed to Popeyesays@AOL.COM. I envision a crew of eight or nine for trade/intell gathering mission of about two years duration. It may be possible to add a scout/courier for duty back and forth to the Coalition while underway.
I've been playing Traveller since 1978 or so and am familiar with the game in all its mutations, but don't have any interest in a D20 version of the game.

Scott
 
I do not think that much was published on the Guild. Think of it as a organized crime ring. Do a little research on some real-life crime organizations and then just add some Sci-Fi elements.
 
I like the idea that the Guild actually predates the Third Imperium. It could trace its origins back to the First Imperium (this is a bit like Blake's Seven). The Vilani being concerned for all aspects of their society also controlled the criminal side. Having discovered that organised crime could not be eliminated the government took it over. When the virus came the guild which already had a lot of computer and tech know how (criminals almost always get the good equipment before legitimate users) came to an arrangement.
 
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