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Need deck plans for a large starship.

stealth

SOC-12
I'm sending my players to get eaten by monsters on an ice world with a Neptune-like crushing atmosphere while tracking a rescue beacon.

I need deck plans. Does anybody have any links to favorite lost starships to explore?
 

Pretty sweet, but I need something bigger, with plenty of room to hide aliens and burrow nests. The ship is trapped in crystals on an ice island floating on a methane sea, if that helps. Surface temperature slightly above -182.5 degrees (the freezing point of methane) hence the icebergs. Communications are shattered by lightning and electrostatic effects. Otherwise dark and creepy (the sun is very distant).

And there are *things* out there. At one point, a party member may lose footing and fall into a shadowed crevice, and these black leech-like "tubes" will attack to his hostile environment suit and start to eat their way in with acid, setting off the suit integrity alarm.

etc....
 
5000 ton Darwin class exploration ship. Pic's not that great, but I can get you better plus dig out the stats and key to the plans if you want.

DarwinClass002.jpg
[/IMG]
 
I'm sending my players to get eaten by monsters on an ice world with a Neptune-like crushing atmosphere while tracking a rescue beacon.

I need deck plans. Does anybody have any links to favorite lost starships to explore?

I think there was a scenario like that with the AHL boxed set ... so you could use an AHL.

Or if you have the "King Richard" (either original print version by FASA, or it's on the Apocrypha I CDROM) that might serve your needs (probably better than an AHL).
 
Really?

How fast do you need it?

If uninterurpted, I can get one done by Saturday afternoon?
Ship card would be a day later?

Can you really make me a custom set of alien deck plans for a wrecked ship? That would be extra cool. I would need it by Sunday morning (the game is this Sunday at noon).

It should have breaks in the hull (and could be at an angle: suits have magnetized gloves and boots).

It should have some sub-vehicles that can be salvaged, including some nice ones and some crushed ones (from the landing).

It should have low berths with long dead passengers/crew in them.

That would be cool. Thanks in advance. Maybe we can submit the game to Far Trader magazine. I'll write you a log of how the game came out.
 
This sounds similar to the crashed Zho Dreadnaught picture I did for an adventure I'm writing, sounds good.
 
The AHL is way to big.

Somebody pinged me a copy of a cylinder config-3 scout ship with vehicles (600 ton) that was broken into 12 sections of deck (think of stages or stacks). It would be fine but I want the players to find bodies from the minor race crew in freezing chambers, and it lacked freezing chambers.

The sub-vehicles would have made good salvage, though.

As for monsters, I think I'm going to use the black sock-like leech-type things as a minor monster, and when the party gets in the ship I'll confront them with this: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=18837
 
I don't know if you'll get this message because of the error I'm currently getting. But the ship is going to have to be split up into sections because it's reach the dimension of 20" by 11". I'll try and post what I have later to day...
 
Somebody pinged me a copy of a cylinder config-3 scout ship with vehicles (600 ton) that was broken into 12 sections of deck (think of stages or stacks). It would be fine but I want the players to find bodies from the minor race crew in freezing chambers, and it lacked freezing chambers.

The sub-vehicles would have made good salvage, though.

As for monsters, I think I'm going to use the black sock-like leech-type things as a minor monster, and when the party gets in the ship I'll confront them with this: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=18837

AHL, Way too big?

You mean someone is twisting your arm and making you use the entire ship?

You want everthing layed out for you? Can't make your own notes and add a few freezing chambers?

Sigh.

Dave Chase
 
Hi

I don't know if this is the kind of thing that you might be looking for, but here are some images from a 2000 dton armored warship I drew up about a year ago. At the time I had become very interested in a "small starship" type setting, where no ship would be bigger than what you could build using the base Mongoose Traveller rules (with the additional data for non-capital warships from the MGT High Guard book).

As such, my thought was that this ship would be kind of a major armored battleship in such a setting. I suppose in a more normal Traveller type setting you could maybe just assume that this is a smallish heavily armed warship, or perhaps a capital ship from a small "pocket empire" type setting.

Anyway, the 1st image shows an inboard profile and a color coded key to show the internal layout of the ship.

Arm4a.jpg


The next image shows the two upper superstructure decks. On the "03 Level" you have the main bridge (forward), with a stairtower aft. The "02 Level" contains the Admiral's Bridge forward, the stairtower amidships, and some storage aft. The two dark circles (forward and aft) are the outlines of the fore and aft main armament.

Arm4b.jpg


In the next image, on the "01 Level" you can see the square cross section of the main weapon bays, with some admin and communications areas in the purple shaded areas, the stair tower and some higher ranking officers spaces (such as the Admiral & captain, etc), and the rest of the main stowage/cargo space. On "1 Deck" you have fuel tankage fore and aft, more of the main weapon bay areas, one of the main accommodations spaces, the main galley and lounge spaces aft of that, and a weapon magazine aft.

Arm4c.jpg


In the next image on "2 Deck" you have more weapon and magazine spaces, more accommodations spaces, some machinery spaces, and repair drone storage spaces aft. On "3 Deck" you have more weapon and magazine spaces, some shield/defenses stuff amidships, and machinery aft, including the maneuver drives.

Arm4d.jpg


The final image shows "4 Deck" which is mostly fuel with some weaponry and magazines.

Arm4e.jpg


As I said above I'm not really sure if this is of use to you or of any use but I can see If I can dig up my design summary and a better definition of the spaces if you wish.

Regards

Pat

PS. There are Emergency Low Berths on 2 and 3 deck.
 
How the game went:

The players are hired to investigate a beacon discovered on an ice moon of a gas giant. A star captain, Seth, spotted the weak signal while inbound for gas giant refueling and decided to come back later when his schedule allowed and look for salvage.

Seth hires the players, Todd the star-marine xeno-biologist and Charity the psionic noble private investigator because of their reputation and the fact that they have advanced hostile environment suits (the AHES-13 given here : http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=25115&page=2 ) and know how to use them.

The ship is trapped in crystals on an ice island floating on a methane sea. Surface temperature slightly above -182.5 degrees (the freezing point of methane) hence the icebergs. Communications are shattered by lightning and electrostatic effects. Otherwise dark and creepy (the sun is very distant).

And there are *things* out there. At one point, a party members lose footing and fall into a shadowed ice-crevice, and these black leech-like "tubes" attach to Charities' hostile environment suit and start to eat their way in with acid, setting off the suit integrity alarm. They have to be shot off and lasered in half.

The ship is covered with ice spires, but exploration of the ice caves leads to the hull. After much debate, they decide to excavate with explosives (the star-marine has demo), and uncover the cargo bay door. Charities intrusion kit opens the door (she's a private inestigator and has JOT), and the party enters the ghost ship.

The party kicks around some, opening some pressure doors that still work (barely), burning through others with lasers. The seals have all failed and the ship is open to the atmosphere. A thin layer of methane frost coats everything. The emergency battery power flickers in and out.

In the stateroom area, recon rolls find the tracks of a monster, vaguely tentacle shaped with lots of little tentacles coming off it. The lounge wall is gashed open and exposed to the outside. In the stateroom are the frozen bodies of the crews, in their beds or laying down where they where as the ships life support slowly failed.

They find the missle magazines and meson gun, but can't read any of the writing (nobody brought a translator). On the bridge, they find the Captain, frozen in his chair.

The game continues, with a big monster fight coming up next week, and the party probably ransacking the cargo holds.
 
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