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Mythos

parmasson

SOC-14 1K
Traveller(c) Starship Design
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Mythos1 (Mythos class)

The Mythos1 is based on a 1000T, custom hull. It mounts jump drive Q, maneuver drive K, and power plant Q, giving a performance of jump-3 and 2-G acceleration. Fuel tankage for 330 tons supports the power plant allowing for 1 jump-3 and 4 weeks of operation. Adjacent to the bridge is a computer Model/4.
An additional Model/7 computer is installed for research purposes.
An additional 20 tons is allocated for advanced high resolution sensors.
The ship has the following accommodations:
25 stateroom(s)
8 crew (double bunked), 1 Captain, 1 XO, 15 for scientists)
1 five ton office
3 fifty ton laboratories (Planetology/ Astrogeology, Xenobiology and one custom
space
1 eight ton secure isolation ward (armored walls, airlock, exterior hatch)
7 ton ship’s locker
The ship has 6 hardpoints and 6 tons allocated to fire control. Installed on the hardpoints are:
6 triple turret(s)
The turret(s) are armed with:
8 pulse laser(s)
1 beam laser
9 missile launcher(s)
There are 5 ship's vehicles:
1 launch(s)
1 cutter(s)
2 air/raft(s)
1 g-carrier(s)
Cargo capacity is 110 tons. The hull is streamlined. The ship is not subsidized.

The Mythos1 requires a minimum crew of 18:
1 commanding officer
1 executive officer
3 administrative personnel
1 pilot
1 navigator
4 engineer(s)
1 medic
6 gunner(s)

The ship costs MCr584.55 (not including discounts and fees) and takes 30 months to build.


Ship's Name: Mythos1
Ship's Class: Mythos class
Build Cost: MCr584.55
Design Fee: MCr5.8455
Mass Production Cost: MCr531.35595 (includes design fee)
Hull: 1000T, custom (streamlined)
Jump Drive: Q (jump-3)
Maneuver Drive: K (2-G)
Power Plant: Q
Ship's Computer: 4 (8/15) and 7 (capacity 20/50)
Ship's Accommodations: 25 stateroom(s),
Cargo Capacity: 110
Available Hardpoints: 6
Mounted Turrets: 6 triple turret(s),
Mounted Weapons: 8 pulse weapon(s), 1 beam weapon, 9 missile launcher(s),

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Generated using the Classic Traveller Utility

The Mythos class is designed to investigate spooky occurrences and unexplained phenomena. Of the six produced so far two have been confirmed destroyed, 1 is missing and one has been bent in half.
 
Originally posted by Kurega Gikur:
The Mythos class is designed to investigate spooky occurrences and unexplained phenomena. Of the six produced so far two have been confirmed destroyed, 1 is missing and one has been bent in half.
Ok, there's got to be a story here. Bent in half? Explain that. Or maybe not.

LAN
 
Did I mention that the two surviving crewmembers were totally insane?

I am investigating turning several ideas I have seen from the Cthulhu rising site into Traveller stuff since that is my game. A place where the Ancients are actually the Great Old Ones (TL 30) and that they lie in wait for some unknown purpose. Perhaps they never intend to awaken form their twilight slumber using the fear of their return to create madness and strife. Cultists that have spent centuries in a futile worship to slumbering gods lead an even more pointless existence than most. Knowledge that once learned allows a mortal mind the psionic ability to see into the deepest waters of jumpspace. Since the human mind is too primitive to fully comprehend “true” reality they all go mad.

How might a ship be bent in half? What three words could you utter that would drive a sane man mad with fury? What cosmic horrors wait you in the Hutluch System? (try rearranging the letters)

Could a planet just disappear?
How were men simply driven mad?
Where did that jumpgate come from?
Why do the ruins of a pre-technological society have a jump 6 map to a hex deep within Imperial space?

Wait, the charts say that hex is empty! Or is it?

To finally answer your question, nobody knows what can bend a starship in half.
This is a question that the IISS wants to answer and the Mythos Class ship were to address.

Since the project finds itself a little short handed these days they are looking for some expenda…err…private contractors. Detached duty scouts and retirees interested in suspiciously good pay (half now half later) should apply via electronic mail to the IISS at your local starport. Be sure to make "Mythos Project Recruit" your subject line. Stay put and don’t worry, we will find you.
 
The Judges Guild version of Ley Sector includes the Nightmare Subsector (subsector B, along the spinward edge of the Lesser Rift). IMTU the major grouping of stars in the subsector is the Nightmare Cluster from which the subsector takes its name.

Starship crews in jumpspace in and near the cluster frequently report disturbing images that appear to them in their sleep and strange sensor readings while entering and leaving jumpspace. There is a statistically higher incidence of misjumps in the cluster than anywhere else in the sector, making it a sort of interstellar "Devil's Triangle."

And then there are the ravaged derelicts, many of them centuries old, that appear in the spacelanes from time to time...
 
Kurega Gikur: ... Cthulhu rising site into Traveller stuff ...
Shudder. The Great One's sure do get around.
Of course my retired Scout's respond to the Mythos Project recruitment. "Cool, another new species. Let go check it."

LAN
 
Excellent,
Report to the IISS Empusae.

You will find that our health benefits are excellent.
file_23.gif


Oh and be sure to leave word of your next of kin, just in case.

Our first mission will be to a colony where all of the inhabitants seem to have killed each other in an orgy of violence. Coincidently a planet seems to be missing from the system.
 
Originally posted by Kurega Gikur:
Our first mission will be to a colony where all of the inhabitants seem to have killed each other in an orgy of violence. Coincidently a planet seems to be missing from the system.
Is it called 'Miranda'? :eek:
 
Well I am trying to generate some horror plot seeds that don’t instantly remind the players of a recent movie. One idea is they keep getting recognized as having been there before. No matter where they go they have already been there. At one point they will go back and see the people for the “first time”. No punch line, no cosmic horror, just an unexplained impossible occurrence with no meaning.
 
Originally posted by Kurega Gikur:
Well I am trying to generate some horror plot seeds that don’t instantly remind the players of a recent movie.
Now that is the hard part, isn't it ;) I'm a fan of re-writing movies and tv shows for adventures and I often give extra points to the player who figures out the inspiration for an adventure first.
 
Originally posted by Kurega Gikur:
Well I am trying to generate some horror plot seeds that don’t instantly remind the players of a recent movie.
Grimms' fairy tales.

Some horrifying imagery and twisted characters in those stories.
 
Originally posted by Kurega Gikur:
No punch line, no cosmic horror, just an unexplained impossible occurrence with no meaning.
Heh, if your players are anything like mine, even if you do drop a punchline in front of their noses, they'll still walk right over it thinking "That was weird - some impossible occurrence with no meaning or explanation".
 
Cthulhu is a helium-inflated rubber suit manipulated by TL25+ tractor/pressor beams. He was created by Yaskoydray and a few Mal'Gnar as a joke to scare the humans....
file_23.gif
 
Originally posted by Black Globe Generator:
Grimms' fairy tales.
These are great stories to retcon into adventures.

I had my players go searching for a mercenary unit to assist them in fighting off the notorious pirate Goldenmane. Only three were available and as luck had it, all three were Ursine; a spec ops team (too small), a assault tank regiment (too big), and an heavy infantry company (just right).

When two and two were put together, I received a royal beating; but it was a great game.

I posted my Little Red Riding Hood on some other thread.
 
Originally posted by Ran Targas:
These are great stories to retcon into adventures.
What I love about the Grimm tales is The Deal, the Faustian bargains that the characters make and the ways their ends are twisted as a result.

It means the adventurers can play the Hero who act as the means of the Villain's undoing, such as the woodsman who kills the big bad Vargr...er, wolf. However, The Deal can also be offered TO the adventurers, in which case they must face the hidden costs of their own bargain with the devil (or Hiver, as the case may be) should they accept.
Originally posted by Ran Targas:
When two and two were put together, I received a royal beating; but it was a great game.
file_21.gif
 
Fairy tales of any sort, provide great inspiration but the Grimm Bros are especially good for horror be sure to check out a book on fractured fairy tales from Grimm if you get a chance to fill in the lines of your NPCs.
 
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