Here are some ships I loosely guesstimated from Firefly, which I morphed into Traveller ships using T5's ACS draft.
I wish I could do an image capture of the ships...
Each of these traders is a TL11 design, and has a standard sensor and computer suite, consisting of:
All except the 100t trader also has a Prototype (-4) Visor (vision screen).
The next two are even less accurate, Traveller-wise; I didn't use the smallcraft rules, and haven't seen the "Battle"-class shipbuilding rules.
I wish I could do an image capture of the ships...
Each of these traders is a TL11 design, and has a standard sensor and computer suite, consisting of:
- One model/3 computer
- Improved (+2) Commo
- Basic (-2) EMS
All except the 100t trader also has a Prototype (-4) Visor (vision screen).
Code:
Small Trader, from the pilot episode.
100t Hull, Streamlined
10 Bridge
10 J-drive-A (J2)
2 M-drive-A (M2)
4 P-plant-A (P2) (100Mj)
22 Fuel
8 Staterooms, crew (3)
20 Staterooms, pass (5)
2 Low berths (4)
24 Cargo
Code:
Trader, from the pilot episode.
300t Hull, streamlined
20 Bridge
20 J-drive-C (J2)
3 M-drive-B (M1)
10 P-plant-C (P2) (300Mj)
64 Fuel
12 Staterooms, crew (3)
48 Staterooms, pass (12)
4 Low berths (8)
119 Cargo
Code:
Short Range Scow/cargo hauler from "Bushwhacked".
600t Hull, non-streamlined
20 Bridge
20 J-drive-C (J1)
5 M-drive-C (M1)
10 P-plant-C (P1) (300Mj)
8 Staterooms, crew (2)
72 Fuel (4 weeks)
465 Cargo
Code:
Trans-U Freighter (original design) from the pilot episode.
800t Hull, Streamlined
20 Bridge
40 J-drive-G (J2)
7 M-drive-D (M1)
22 P-plant-G (P2) (700Mj)
174 Fuel
1 Turret
16 Staterooms, crew (4)
64 Staterooms, pass (16)
20 Low berths (40)
436 Cargo
The next two are even less accurate, Traveller-wise; I didn't use the smallcraft rules, and haven't seen the "Battle"-class shipbuilding rules.
Code:
Gunboat from pilot episode.
40t Hull, Airframe
4 Dual Cockpit
10 Armor-4
3 M-drive-B (M5)
13 P-plant-D (P10) (400Mj)
1 Emplacement (missile)
8 Fuel
Code:
Alliance Carrier ('original' design, not the wrecked version) from the pilot episode.
20,000*t Hull, close (* more or less 20kt...)
400 Combat bridge
1,600 Armor-8
800 Jump-3
1,000 Maneuver-2
1,000 Power-5
6,800 Fuel
5,000 Bays (50)
250 Crew (120)
2,400 Troops (1,200)
1,000 Hangar
Last edited: