Just uploaded a screenie of my 3D sector in the Maps section of the gallery for your diversion and amusement.
It took me about 15 minutes to get NBOS's Astrosynthesis (AS) programme, with the Traveller System Modifier (TSM) available from NBOS's website, to do the tedious generating. (If the TSM author is around here, I take my hat off to you sir.)
1) I used AS to generate a 50ly sector with planetary systems*. 423 systems in all. This took seconds on my midrange machine. At this point, the stars (and other objects - it generates black holes, neutron stars etc.) are named simply by their coordinate location.
2) I selected all the star systems with a "4" in their name (59 of them), and used TSM to populate them. This took a few minutes. Using '4' to select them was completely arbitrary. I just didn't want all 423 systems getting populated.
3) Next I selected all populated systems and got AS to link them with 9.7ly routes. 9.7ly seems to work well as a J2 distance in terms of generating nicely Traveller-y routes.
That took care of the generation. Since then, I've been doing the fun stuff - naming and coming up with backgrounds for the systems, allocating the sector capitol and bases, scoping out the trade routes etc. I had a broad idea for the kind of setting I wanted, but I find random generation helps get the creative juices flowing!
Background point - the routes are "established" ways of getting between systems. There is nothing to stop you jumping into uninhabited systems, but the Navy don't necessarily go there very often.
Voila - Eshum Sector, population 42 billion sophonts - and falling.
*OK, really a 20ly sector; I then used a separate mod you can download to inflate it out to 50ly, a solution I've eventually hit on for resolving the ridiculously high system density thrown up by AS.
It took me about 15 minutes to get NBOS's Astrosynthesis (AS) programme, with the Traveller System Modifier (TSM) available from NBOS's website, to do the tedious generating. (If the TSM author is around here, I take my hat off to you sir.)
1) I used AS to generate a 50ly sector with planetary systems*. 423 systems in all. This took seconds on my midrange machine. At this point, the stars (and other objects - it generates black holes, neutron stars etc.) are named simply by their coordinate location.
2) I selected all the star systems with a "4" in their name (59 of them), and used TSM to populate them. This took a few minutes. Using '4' to select them was completely arbitrary. I just didn't want all 423 systems getting populated.
3) Next I selected all populated systems and got AS to link them with 9.7ly routes. 9.7ly seems to work well as a J2 distance in terms of generating nicely Traveller-y routes.
That took care of the generation. Since then, I've been doing the fun stuff - naming and coming up with backgrounds for the systems, allocating the sector capitol and bases, scoping out the trade routes etc. I had a broad idea for the kind of setting I wanted, but I find random generation helps get the creative juices flowing!
Background point - the routes are "established" ways of getting between systems. There is nothing to stop you jumping into uninhabited systems, but the Navy don't necessarily go there very often.
Voila - Eshum Sector, population 42 billion sophonts - and falling.
*OK, really a 20ly sector; I then used a separate mod you can download to inflate it out to 50ly, a solution I've eventually hit on for resolving the ridiculously high system density thrown up by AS.
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