MT has one thing NO OTHER traveller edition has:
Direct and seamless integration capability for individuals, units, and craft. (Note that craft refers to all vehicles covered.)
WHile it does have a HG derivative combat system, it can also use vehicle combat rules versus ships. This is actually quite a good way to run ship combats.
It is important to note that the DP calculations are off... multiply the results by 10.
MT has one other major bit: it's possible to create a 3J4 ship...
I'd suggest getting the PM first. Ref's companion Second. Ref's manual and IE simultaneously and third. Hard Times is 4th, mostly for the low tech starhips stuff.
After that, COACC is okay. Find the old GDW articles Wet Navy 1-3, and Wood, Wind, Fire and Steam, to be a grognard of MT constructions...
Direct and seamless integration capability for individuals, units, and craft. (Note that craft refers to all vehicles covered.)
WHile it does have a HG derivative combat system, it can also use vehicle combat rules versus ships. This is actually quite a good way to run ship combats.
It is important to note that the DP calculations are off... multiply the results by 10.
MT has one other major bit: it's possible to create a 3J4 ship...
I'd suggest getting the PM first. Ref's companion Second. Ref's manual and IE simultaneously and third. Hard Times is 4th, mostly for the low tech starhips stuff.
After that, COACC is okay. Find the old GDW articles Wet Navy 1-3, and Wood, Wind, Fire and Steam, to be a grognard of MT constructions...