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MT vs. CT

  • Thread starter Thread starter Pickles
  • Start date Start date
MT has one thing NO OTHER traveller edition has:

Direct and seamless integration capability for individuals, units, and craft. (Note that craft refers to all vehicles covered.)

WHile it does have a HG derivative combat system, it can also use vehicle combat rules versus ships. This is actually quite a good way to run ship combats.

It is important to note that the DP calculations are off... multiply the results by 10.

MT has one other major bit: it's possible to create a 3J4 ship...

I'd suggest getting the PM first. Ref's companion Second. Ref's manual and IE simultaneously and third. Hard Times is 4th, mostly for the low tech starhips stuff.

After that, COACC is okay. Find the old GDW articles Wet Navy 1-3, and Wood, Wind, Fire and Steam, to be a grognard of MT constructions...
 
MT has one thing NO OTHER traveller edition has:

Direct and seamless integration capability for individuals, units, and craft. (Note that craft refers to all vehicles covered.)

WHile it does have a HG derivative combat system, it can also use vehicle combat rules versus ships. This is actually quite a good way to run ship combats.

It is important to note that the DP calculations are off... multiply the results by 10.

MT has one other major bit: it's possible to create a 3J4 ship...

I'd suggest getting the PM first. Ref's companion Second. Ref's manual and IE simultaneously and third. Hard Times is 4th, mostly for the low tech starhips stuff.

After that, COACC is okay. Find the old GDW articles Wet Navy 1-3, and Wood, Wind, Fire and Steam, to be a grognard of MT constructions...
 
Originally posted by Fritz88:
Kirth, I think you have a buyer handy (bromgrev), if you wanted to part with it... :D
Thanks for the offer, but I still have about 90-95% of all rpg materials I ever bought and have no plans to part with any of it.
 
Originally posted by Fritz88:
Kirth, I think you have a buyer handy (bromgrev), if you wanted to part with it... :D
Thanks for the offer, but I still have about 90-95% of all rpg materials I ever bought and have no plans to part with any of it.
 
Originally posted by Fritz88:
Kirth, I think you have a buyer handy (bromgrev), if you wanted to part with it... :D
Thanks for the offer, but I still have about 90-95% of all rpg materials I ever bought and have no plans to part with any of it.
 
Originally posted by Aramis:
MT has one thing NO OTHER traveller edition has:

Direct and seamless integration capability for individuals, units, and craft. (Note that craft refers to all vehicles covered.)

WHile it does have a HG derivative combat system, it can also use vehicle combat rules versus ships. This is actually quite a good way to run ship combats.
This is one of the two things which I have always had reservations about in CT - the other being chargen (that is, the way LBB1 and Supp.4 got left behind).

Flynn, thanks for the errata heads-up. As for buying, I'm going to try to stick to UK sources for now, although nothing much seems to be available at the moment. I bought my deluxe CT in '83, I think can wait a bit longer.

Thanks for all the responses! I've set my eBay notifications ... :(
 
Originally posted by Aramis:
MT has one thing NO OTHER traveller edition has:

Direct and seamless integration capability for individuals, units, and craft. (Note that craft refers to all vehicles covered.)

WHile it does have a HG derivative combat system, it can also use vehicle combat rules versus ships. This is actually quite a good way to run ship combats.
This is one of the two things which I have always had reservations about in CT - the other being chargen (that is, the way LBB1 and Supp.4 got left behind).

Flynn, thanks for the errata heads-up. As for buying, I'm going to try to stick to UK sources for now, although nothing much seems to be available at the moment. I bought my deluxe CT in '83, I think can wait a bit longer.

Thanks for all the responses! I've set my eBay notifications ... :(
 
Originally posted by Aramis:
MT has one thing NO OTHER traveller edition has:

Direct and seamless integration capability for individuals, units, and craft. (Note that craft refers to all vehicles covered.)

WHile it does have a HG derivative combat system, it can also use vehicle combat rules versus ships. This is actually quite a good way to run ship combats.
This is one of the two things which I have always had reservations about in CT - the other being chargen (that is, the way LBB1 and Supp.4 got left behind).

Flynn, thanks for the errata heads-up. As for buying, I'm going to try to stick to UK sources for now, although nothing much seems to be available at the moment. I bought my deluxe CT in '83, I think can wait a bit longer.

Thanks for all the responses! I've set my eBay notifications ... :(
 
Well, MT is the ultimate refinement of CT with great art to boot. The only thing that was missing was more material taken from JTAS such as the Keith articles on World Building or Space Cities. Therefore, if we could say MT with the issues of Traveller's Digest 10+ (and the associated Megatraveller Journal 1-3)...then MT is superior to CT in every way.

However, CT with JTAS is still a much more flexible system to create any universe.
 
Well, MT is the ultimate refinement of CT with great art to boot. The only thing that was missing was more material taken from JTAS such as the Keith articles on World Building or Space Cities. Therefore, if we could say MT with the issues of Traveller's Digest 10+ (and the associated Megatraveller Journal 1-3)...then MT is superior to CT in every way.

However, CT with JTAS is still a much more flexible system to create any universe.
 
Well, MT is the ultimate refinement of CT with great art to boot. The only thing that was missing was more material taken from JTAS such as the Keith articles on World Building or Space Cities. Therefore, if we could say MT with the issues of Traveller's Digest 10+ (and the associated Megatraveller Journal 1-3)...then MT is superior to CT in every way.

However, CT with JTAS is still a much more flexible system to create any universe.
 
More flexible? barely. Mostly by being less detailed.

If you want the widest range of options already done, MT + Challenge's WWF&S, wet navy, and DGP's WBH & MTJ is it. More options for craft, actually, than FF&S1.
 
More flexible? barely. Mostly by being less detailed.

If you want the widest range of options already done, MT + Challenge's WWF&S, wet navy, and DGP's WBH & MTJ is it. More options for craft, actually, than FF&S1.
 
More flexible? barely. Mostly by being less detailed.

If you want the widest range of options already done, MT + Challenge's WWF&S, wet navy, and DGP's WBH & MTJ is it. More options for craft, actually, than FF&S1.
 
Has anyone else noticed that combat got less and less deadly through Traveller's development? Book1/4/Snapshot is pretty nasty. Cloth armor with a Reflec undercoat, which is about all a character can count on finding, doesn't really help much against common weapons. And Battledress, which you can generally only expect to see on enemies, is well-nigh invulnerable to most character-access weapons.

Then, in Azhanti High Lightning, you need an 8 just to hit something (IIRC). That evens the playing field a bit, since in Snapshot you only needed an 7 to hit Cloth armor with an assault rifle, and only a 1 with a (much less easily acquired, i.e. more likely to be in the hands of your enemy) Gauss Rifle. Or was there a mechanic in AHL that decreased the to hit number based on autofire?

Then, in MegaTraveller, armor in general seems to get a huge upgrade. A light machinegun even has trouble penetrating cloth (it only required a 5 or better to do 3D damage in Snapshot).

Or am I misunderstanding the MegaTraveller combat and damage rules?
 
Has anyone else noticed that combat got less and less deadly through Traveller's development? Book1/4/Snapshot is pretty nasty. Cloth armor with a Reflec undercoat, which is about all a character can count on finding, doesn't really help much against common weapons. And Battledress, which you can generally only expect to see on enemies, is well-nigh invulnerable to most character-access weapons.

Then, in Azhanti High Lightning, you need an 8 just to hit something (IIRC). That evens the playing field a bit, since in Snapshot you only needed an 7 to hit Cloth armor with an assault rifle, and only a 1 with a (much less easily acquired, i.e. more likely to be in the hands of your enemy) Gauss Rifle. Or was there a mechanic in AHL that decreased the to hit number based on autofire?

Then, in MegaTraveller, armor in general seems to get a huge upgrade. A light machinegun even has trouble penetrating cloth (it only required a 5 or better to do 3D damage in Snapshot).

Or am I misunderstanding the MegaTraveller combat and damage rules?
 
Has anyone else noticed that combat got less and less deadly through Traveller's development? Book1/4/Snapshot is pretty nasty. Cloth armor with a Reflec undercoat, which is about all a character can count on finding, doesn't really help much against common weapons. And Battledress, which you can generally only expect to see on enemies, is well-nigh invulnerable to most character-access weapons.

Then, in Azhanti High Lightning, you need an 8 just to hit something (IIRC). That evens the playing field a bit, since in Snapshot you only needed an 7 to hit Cloth armor with an assault rifle, and only a 1 with a (much less easily acquired, i.e. more likely to be in the hands of your enemy) Gauss Rifle. Or was there a mechanic in AHL that decreased the to hit number based on autofire?

Then, in MegaTraveller, armor in general seems to get a huge upgrade. A light machinegun even has trouble penetrating cloth (it only required a 5 or better to do 3D damage in Snapshot).

Or am I misunderstanding the MegaTraveller combat and damage rules?
 
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